“Let’s Go… Kahooting” – Teachers’ Views on C.R.S. for Teaching Purposes

  • Marianthi Batsila
  • Charilaos Tsihouridis
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 715)


The present study constitutes the first part of a study about the use of the online game-based of Kahoot as a tool for teaching practices and ways to do this. This first part, described in this paper, focuses on investigating teachers’ views on the use of Kahoot. A number of 149 secondary education teachers participated for this reason in workshops where they were introduced to Kahoot and were asked to design their own tasks. Upon completion of the workshops a questionnaire was delivered to them to evaluate the tool and focus group discussions were conducted to detect their in-depth thoughts. The teachers’ opinions were positive as they considered Kahoot a motivating tool for teaching and assessment purposes which can make learning fun and a creative process. The teachers revealed their intention to use the tool in their future teaching practices with their classes to a great extent.


ICT Classroom Response Systems (C.R.S.) Kahoot Game-based learning 


  1. 1.
    Mumtaz, S.: Children’s enjoyment and perception of computer use in the home and the school. Comput. Educ. 36, 347–362 (2001)CrossRefGoogle Scholar
  2. 2.
    Leone, S.: The use of new technologies in advanced Italian classes. In: Proceedings of Emerging Technologies Conference, pp. 18–21. University of Wollongong (2008)Google Scholar
  3. 3.
    Muncy, J.A., Eastman, J.K.: Using classroom response technology to create an active learning environment in marketing classes. Am. J. Bus. Educ. 2(2), 213–218 (2012)Google Scholar
  4. 4.
    Siau, K., Sheng, H., Nah, F.F.-H.: Use of a classroom response system to enhance classroom interactivity. Manag. Dep. Fac. Publ. 49(3), 398–403 (2006)Google Scholar
  5. 5.
    Milner-Bolotin, M., Fisher, H., MacDonald, A.: Modeling active engagement pedagogy through classroom response systems in a teacher education course. LUMAT 1(5), 523–542 (2013)Google Scholar
  6. 6.
    Heiss, B.M.: The effectiveness of implementing classroom response systems in the corporate environment. A Thesis submitted to the Graded College of Bowling Green (2009)Google Scholar
  7. 7.
    Abramson, D., Pietroszek, K., Chinaei, L., Lank, E., Terry, M.: Classroom response systems in higher education: meeting user needs with NetClick. In: IEEE Global Engineering Education Conference (EDUCON), March 2013, pp. 840–846 (2013)Google Scholar
  8. 8.
    Beatty, I.D., Gerace, W.J., Leonard, W.J., Dufresne, R.J.: Designing effective questions for classroom response system teaching. Am. J. Phys. 74(1), 31–39 (2006)CrossRefGoogle Scholar
  9. 9.
    Duncan, D.: Clickers in the Classroom: How to Enhance Science Teaching Using Classroom Response Systems. Pearson/Addison Wesley, San Francisco (2005)Google Scholar
  10. 10.
    Lucke, Τ., Keyssner, U., Dunn, P.: The use of a classroom response system to more effectively flip the classroom. In: IEEE Frontiers in Education Conference, October 2013, pp. 491–495 (2013)Google Scholar
  11. 11.
    Eastman, J.K.: Enhancing classroom communication with interactive technology: how faculty can get started. Coll. Teach. Methods Styles J. – First Quart. 3(1), 31–38 (2007)CrossRefGoogle Scholar
  12. 12.
    Owusu, A., Weatherby, N., Otto, S., Kang, M.: Validation of a classroom response system for use with a health risk assessment survey. In: Poster Session at 2007 AAHPERD National Convention and Exposition, Baltimore, Maryland (2007)Google Scholar
  13. 13.
    Fies, C., Marshall, J.: Classroom response systems: a review of the literature. J. Sci. Educ. Technol. 15(1), 101–109 (2006)CrossRefGoogle Scholar
  14. 14.
    Siau, K., Sheng, H., Nah, F.: Use of classroom response system to enhance classroom interactivity. IEEE Trans. Educ. 49(3), 398–403 (2006)CrossRefGoogle Scholar
  15. 15.
    Diaz, C., Trejo, C.: Kahoot: the student-teacher interactive classroom tool (2015)Google Scholar
  16. 16.
    Meijen, C.: Kahoot: using a game based classroom response system in teaching. School of Sport and Exercise Science, University of Kent (2015)Google Scholar

Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  1. 1.Directorate of Secondary Education, Ministry of EducationLarissaGreece
  2. 2.University of ThessalyVolosGreece

Personalised recommendations