“Let’s Go… Kahooting” – Teachers’ Views on C.R.S. for Teaching Purposes

Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 715)

Abstract

The present study constitutes the first part of a study about the use of the online game-based of Kahoot as a tool for teaching practices and ways to do this. This first part, described in this paper, focuses on investigating teachers’ views on the use of Kahoot. A number of 149 secondary education teachers participated for this reason in workshops where they were introduced to Kahoot and were asked to design their own tasks. Upon completion of the workshops a questionnaire was delivered to them to evaluate the tool and focus group discussions were conducted to detect their in-depth thoughts. The teachers’ opinions were positive as they considered Kahoot a motivating tool for teaching and assessment purposes which can make learning fun and a creative process. The teachers revealed their intention to use the tool in their future teaching practices with their classes to a great extent.

Keywords

ICT Classroom Response Systems (C.R.S.) Kahoot Game-based learning 

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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  1. 1.Directorate of Secondary Education, Ministry of EducationLarissaGreece
  2. 2.University of ThessalyVolosGreece

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