Mobile Learning Zoo: A Case Study of Indonesia

  • Jourgi Epardi
  • Oktavianus Teguh Prayitno
  • Suyoto
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 715)


Technology development for the purpose of learning virtually now is much needed. This research integrating knowledge virtual based on education and learning at the zoo especially in Indonesia based on mobile applications, in this case, will integrate application mobile use technology of QR Code and Image Recognition. Android system and web used for implementation in this research. Android runs a web application and to display the information in the form of text, sound, pictures, and video. QR Code technology used with capturing the barcode 2D (2 Dimensions). While image recognition used to catch photo the animals and do image processing, the results second this method of information for of text, sound, pictures, and video in an extract from a web. With this application, visitors can learn and also it can increase in learning about animals and the zoo in Indonesia through the application of mobile.


Mobile learning zoo Educational virtual environments Mobile learning environments applications 


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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  • Jourgi Epardi
    • 1
  • Oktavianus Teguh Prayitno
    • 1
    • 2
  • Suyoto
    • 1
  1. 1.Universitas Atma Jaya YogyakartaYogyakartaIndonesia
  2. 2.Akademi Maritim Nusantara CilacapCilacapIndonesia

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