Advertisement

Mobile Learning Environments Application M-Tais Timor: A Study of East Timor

  • Hariyanto Santoso
  • Ofelia Cizela da Costa Tavares
  • Suyoto
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 715)

Abstract

With the passage of time that is modern, technology has been very advanced in various places so that humans are very easy to meet human needs quickly and efficiently. In this social network or often called an online store with all the needs of people ranging from small to very easy to get. The M-Tais Timor is an initiative to create a mobile application learning environment. In this mobile learning application is more helpful with the process of learning Tais Timor and Tais Timor’s webbing process. So by looking at human needs that more and more, then the process of learning Tais Timor webbing is very helpful to be able to keep traditional art mats and Tais Timor can be processed into any outfit according to needs. The tutorial on Tais Timor fabric and the online system created in East Timor Tais.

Keywords

Impact of globalization Cost affectivities Real word experience 

Notes

Acknowledgments

At the end of this writing the author would like to say many thanks to the University of Atma Jaya Yogyakarta, Indonesia which is very supportive of the guidance process in making this paper well, and can be presented with good results in the participants of the conference.

References

  1. 1.
    Kovachev, D., Cao, Y., Klamma, R.: Building mobile multimedia services: a hybrid cloud computing approach. Multimed. Tools Appl. 70(2), 977–1005 (2014)CrossRefGoogle Scholar
  2. 2.
    Jeng, Y.-L., Wu, T.-T., Huang, Y.-M., Tan, Q., Yang, S.J.H.: The add-on impact of mobile applications in learning strategies: a review study. Part A Spec. Issue Innov. Des. Mob. Learn. Appl. 13(3), 3–11 (2010)Google Scholar
  3. 3.
    Huang, Y.M., Jeng, Y.L., Huang, T.C.: An educational mobile blogging system for supporting collaborative learning. Educ. Technol. Soc. 12(2), 163–175 (2009)Google Scholar
  4. 4.
    Perez, I.J., Cabrerizo, F.J., Herrera-Viedma, E.: A mobile decision support system for dynamic group decision-making problems. IEEE Trans. Syst. Man Cybern. Part A Syst. Hum. 40(6), 1244–1256 (2010)Google Scholar
  5. 5.
    Ramesh, B., Sengupta, K.: Multimedia in a design rationale support system. Decis. Support Syst. 15, 181–196 (1995)CrossRefGoogle Scholar
  6. 6.
    Zhang, J.K., Ma, C.X., Liu, Y.J., Fu, Q.F., Fu, X.L.: Collaborative interaction for videos on mobile devices based on sketch gestures. J. Comput. Sci. Technol. 28(5), 810–817 (2013)CrossRefGoogle Scholar
  7. 7.
    Nordin, N., Embi, M.A., Yunus, M.M.: Mobile learning framework for lifelong learning. Procedia Soc. Behav. Sci. 7(C), 130–138 (2010)Google Scholar
  8. 8.
    Wang, Y.S., Wu, M.C., Wang, H.Y.: Investigating the determinants and age and gender differences in the acceptance of mobile learning. Br. J. Educ. Technol. 40(1), 92–118 (2009)CrossRefGoogle Scholar
  9. 9.
    Ozdamli, F., Cavus, N.: Basic elements and characteristics of mobile learning. Soc. Behav. Sci. 28, 937–942 (2011)CrossRefGoogle Scholar
  10. 10.
    Gavalas, D., Kenteris, M.: A web-based pervasive recommendation system for mobile tourist guides. Pers. Ubiquit. Comput. 15(7), 759–770 (2011)CrossRefGoogle Scholar
  11. 11.
    Megadewandanu, S., Suyoto, Pranowo: Exploring mobile wallet adoption in Indonesia using UTAUT2: an approach from consumer perspective. In: Proceedings of 2016 2nd International Conference on Science and Technology (ICST 2016), pp. 11–16 (2017)Google Scholar
  12. 12.
    Paper, C., et al.: Multimedia, Computer Graphics and Broadcasting, vol. 262 (2011)Google Scholar
  13. 13.
    Suyoto, Prasetyaningrum, T., Gregorius, R.M.: Design and implementation of mobile leadership with interactive multimedia approach. In: Kim, T., et al. (eds.) Multimedia, Computer Graphics and Broadcasting. Communications in Computer and Information Science, vol. 262. Springer, Heidelberg (2011).  https://doi.org/10.1007/978-3-642-27204-2_27
  14. 14.
    Suyoto, Suselo, T., Dwiandiyanta, Y., Prasetyaningrum, T.: New development of m-psychology for junior high school with interactive multimedia approach. In: Kim, T., et al. (eds.) Multimedia, Computer Graphics and Broadcasting. Communications in Computer and Information Science, vol. 262. Springer, Heidelberg (2011).  https://doi.org/10.1007/978-3-642-27204-2_28
  15. 15.
    Abas, Z.W., Lim, T., Kaur, H., Singh, D., Shyang, W.W., Lumpur, K.: Design and Implementation of Mobile Learning, vol. 20, no. 1, pp. 13–15 (2009)Google Scholar
  16. 16.
    Chen, Y.S., Kao, T.C., Sheu, J.P.: A mobile learning system for scaffolding bird watching learning, pp. 347–359 (2003)Google Scholar
  17. 17.
    International Educational and Technology Conference, Need For Mobile Learning: Technologies and Opportunities 103, 685–694 (2013)Google Scholar
  18. 18.
    Wu, W.H., Jim Wu, Y.C., Chen, C.Y., Kao, H.Y., Lin, C.H., Huang, S.H.: Review of trends from mobile learning studies: a meta-analysis. Comput. Educ. 59(2), 817–827 (2012)CrossRefGoogle Scholar
  19. 19.
    Alqahtani, M., Mohammad, H.: Mobile applications’ impact on student performance and satisfaction. Tojdel Online J. Distance Educ. e-Learn. 14(4), 102–112 (2015)Google Scholar
  20. 20.
    Mlitwa, N.W.B., Wanyonyi, D.W.: Towards interactive open source based m-Learning solution: the m-Chisimba framework. J. Eng. Des. Technol. 13(3), 463–485 (2015)Google Scholar

Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  • Hariyanto Santoso
    • 1
    • 2
  • Ofelia Cizela da Costa Tavares
    • 1
    • 2
  • Suyoto
    • 1
  1. 1.Universitas Atma Jaya YogyakartaYogyakartaIndonesia
  2. 2.Dili Institute of TechnologyDiliTimor-Leste

Personalised recommendations