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Serious Games Development as a Tool to Prevent Repetitive Strain Injuries in Hands: First Steps

  • Hélder Freitas
  • Filomena Soares
  • Vítor Carvalho
  • Demetrio Matos
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 715)

Abstract

This paper is focused on the problem of repetitive strain injuries in hands. These injuries are mostly related to professional activities where people are subjected to a high rate of work and the performed tasks often lead to repetitive actions. The objective of this paper is to develop a serious game to prevent strain injuries in hands. The game scenarios promote warm-up and stretching off hand exercises that should be executed before and after the working period. The game is developed in Unity software, associated with a 3D sensor, Intel RealSense 3D Camera F200 for hand and movements detection. With the activity implementation in companies and establishments the employees will be able to exercise their hands, thus reducing the risk of being affected by strain injuries.

Keywords

Serious games Unity 3D Image processing 3D sensor Labor gymnastics Hand injuries prevention Repetitive strain Muscle articular exercises 

Notes

Acknowledgment

The authors would like to express their acknowledgments to COMPETE: POCI-01-0145-FEDER-007043 and FCT – Fundação para a Ciência e Tecnologia within the Project Scope: UID/CEC/00319/2013.

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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  • Hélder Freitas
    • 1
  • Filomena Soares
    • 1
    • 2
  • Vítor Carvalho
    • 2
    • 3
  • Demetrio Matos
    • 4
    • 5
  1. 1.Department of Industrial ElectronicsUniversity of MinhoGuimarãesPortugal
  2. 2.R&D Centre AlgoritmiUniversity of MinhoGuimarãesPortugal
  3. 3.School of TechnologyPolytechnic Institute of Cavado and AveBarcelosPortugal
  4. 4.School of DesignPolytechnic Institute of Cavado and AveBarcelosPortugal
  5. 5.MEtRICs Research CentreUniversity of MinhoGuimarãesPortugal

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