Skip to main content

Interactive Games as Educative Strategy to Motivate Students to Communicate Inside the Classroom

  • Conference paper
  • First Online:
Teaching and Learning in a Digital World (ICL 2017)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 716))

Included in the following conference series:

Abstract

In the past years, English has been taught using the traditional methods and techniques, which has evoked low academic results in students’ performance in listening and speaking subject; thus, this study has been carried out with the aim to increase students’ motivation and participation inside the classroom through the use of interactive games based on deepening communicative skills. To conduct this study, a sample of one hundred students, who were randomly divided into two groups, the experimental and the control group as well as three English teachers of Universidad Técnica Particular de Loja (UTPL) participated in this study. The experimental and descriptive methods were employed to develop this research and a pre-test, an observation sheet, and a post-test were used as main instruments, which permitted to obtain information about the students’ progress in the listening and speaking classroom. The most important finding confirmed the fact that the use of interactive games is very productive since it allows students to increase interest and motivation in order to obtain better learning outcomes and raise students’ confidence at communicating in English.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 349.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 449.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Gilakjani, A., Sabouri, N.: The significance of listening comprehension in English language teaching. Theor. Pract. Lang. Stud. 6(8), 1670–1677 (2016)

    Article  Google Scholar 

  2. Oradee, T.: Developing speaking skills using three communicative activities (discussion, problem-solving, and role-playing). Int. J. Soc. Sci. Humanity 2(6), 533–535 (2012)

    Google Scholar 

  3. Ferris, D., Tagg, T.: Academic listening/speaking tasks for ESL students: problems, suggestions, and implications. Tesol Q. 30(2), 297–320 (1996)

    Article  Google Scholar 

  4. Council, B.: English in Ecuador: An examination of policy, perceptions and influencing factors (2015). https://ei.britishcouncil.org/sites/default/files/latin-america-research/English%20in%20Ecuador.pdf

  5. Yip, F.W., Kwan, A.C.: Online vocabulary games as a tool for teaching and learning English vocabulary. Educ. Media Int. 43(3), 233–249 (2006)

    Article  Google Scholar 

  6. Guillén-Nieto, V., Aleson-Carbonell, M.: Serious games and learning effectiveness: the case of It’s a Deal! Comput. Educ. 58(1), 435–448 (2012)

    Article  Google Scholar 

  7. Liu, T.Y., Chu, Y.L.: Using ubiquitous games in an English listening and speaking course: impact on learning outcomes and motivation. Comput. Educ. 55(2), 630–643 (2010)

    Article  Google Scholar 

  8. Frydrychova-Klimova, B.: Games in the teaching of English. Procedia Soc. Behav. Sci. 191, 1157–1160 (2015)

    Article  Google Scholar 

  9. Herrel, A., Jordan, M.: 50 Strategies for Teaching English Language Learners. Florida State University, Pearson (2016)

    Google Scholar 

  10. Richard-Amato, P.: Making It Happen. Longman, White plains (1996)

    Google Scholar 

  11. Clerk Maxwell, J.: A Treatise on Electricity and Magnetism, vol. 2, 3rd edn. Clarendon, Oxford (1892). pp. 68–73

    MATH  Google Scholar 

  12. González, P., et al.: EFL teaching in the amazon region of ecuador: a focus on activities and resources for teaching listening and speaking skills English. Lang. Teach. 8, 1916–4750 (2015)

    Google Scholar 

  13. Chen, I.J.: Using games to promote communicative kills in language learning. Internet TESL J. 11(2) (2005)

    Google Scholar 

  14. Wright, A., Betteridge, D., Buckby, M.: Games for Language Learning, Cambridge Handbook for Language Teachers, 3rd edn. CUP, Cambridge (2006)

    Book  Google Scholar 

  15. McFarlane, A., Sparrowhawk, A., Heald, Y.: Report on the educational use of games. TEEM (Teachers Evaluating Educational Multimedia) (2002). www.teem.org.uk

  16. Uberman, A.: The use of games for vocabulary presentation and revision. English Teach. Forum 36(1), 20–27 (1998)

    Google Scholar 

  17. Dögg Sigurðardóttir, S.: The Use of Games in the Language Classroom (Tesis inèdita). Universidad de Islandia, Islandia (2010)

    Google Scholar 

  18. Hadfield, J.: Intermediate Vocabulary Games. Longman, Harlow, Essex (1999)

    Google Scholar 

  19. Lewis, G., Bedson, G.: Games for Children. OUP, Oxford (1999)

    Google Scholar 

  20. Saricoban, A., Metin, E.: Songs, verse and games for teaching Grammar. Internet TESL J. 6(10) (2000). http://iteslj.org/Techniques/Saricoban-Songs.html

  21. Tsiplakides, I., Keramida, A.: Helping students overcome foreign language speaking anxiety in the English classroom: Theoretical issues and practical recommendations. Int. Educ. Stud. 2(4), 39–43 (2009)

    Article  Google Scholar 

  22. Horwitz, E.K., Horwitz, M.B., Cope, J.A.: Foreign language classroom anxiety. Mod. Lang. J. 70(2), 125–132 (1986)

    Article  Google Scholar 

Download references

Acknowledgment

The authors express their deep gratitude to Universidad Técnica Particular de Loja for the support during the development of this research.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Lida Solano .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Solano, L., Ulehlova, E., Espinoza, V. (2018). Interactive Games as Educative Strategy to Motivate Students to Communicate Inside the Classroom. In: Auer, M., Guralnick, D., Simonics, I. (eds) Teaching and Learning in a Digital World. ICL 2017. Advances in Intelligent Systems and Computing, vol 716. Springer, Cham. https://doi.org/10.1007/978-3-319-73204-6_63

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-73204-6_63

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-73203-9

  • Online ISBN: 978-3-319-73204-6

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics