Abstract
This paper explores the use of a remotely controlled character to be used by children in storytelling activities. The character is implemented in a moveable tablet or surfacebot, which supports the development of inexpensive expressive agents capable of moving around in real space, applicable in diverse play contexts. We carried out an exploratory study of children’s interaction with an intermediate prototype. Based on the children’s comments and our observations during the tests, we discuss which interaction aspects should be taken into consideration and which technical features should be further developed in a surfacebot-based storytelling system.
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Acknowledgements
Our thanks to the schools, teachers and children participating in the activities. Special thanks to Daniel Davison for arranging the school day trips. This project has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie grant agreement No 701991.
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Catala, A., Theune, M., Reidsma, D., ter Stal, S., Heylen, D. (2018). Exploring Children’s Use of a Remotely Controlled Surfacebot Character for Storytelling. In: Chisik, Y., Holopainen, J., Khaled, R., Luis Silva, J., Alexandra Silva, P. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2017. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 215. Springer, Cham. https://doi.org/10.1007/978-3-319-73062-2_9
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