Abstract
The original intention for developing the three-layer game structure is to find a software structure that may easily handle 10 or 100 sprints in a game. A project SymBall is developed to challenge the ability and power of the software structure. The project approved that the higher layer of the software structure allows adding more levels of threads; the lower layer has a sprite inheritance hierarchy for easily inserting different kinds of sprites and increasing any number of sprites. Another project Tornado that involves more then 10000 sprites further illustrates the stability and flexibility of the framework.
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Xu, Cw. (2018). Usage of the Three-Layer Structure for Games: A Project SymBall and a Project Tornado. In: Learning Java with Games. Springer, Cham. https://doi.org/10.1007/978-3-319-72886-5_16
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DOI: https://doi.org/10.1007/978-3-319-72886-5_16
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