When the Soundtrack Is the Game: From Audio-Games to Gaming the Music

  • Alexis KirkeEmail author
Part of the International Series on Computer Entertainment and Media Technology book series (ISCEMT)


There has been an increasing popularity in audio-only games, particularly for mobile devices. These are usually based on spoken-word, sound-effect scene setting, or DJ/musical-instrument simulation. This chapter surveys the field and discusses the concept of games which are entirely abstract musical experiences, presenting a first example based on Minecraft and music memory games: Musicraft. The comparisons with Minecraft can be extended into the idea of a creative mode: a quite natural approach in music-only games which has not generally been considered in audiogame research.


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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  1. 1.Interdisciplinary Centre for Computer Music Research (ICCMR)Plymouth UniversityPlymouthUK

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