Brain Computer Music Interfacing (BCMI)

  • Duncan Williams
Part of the International Series on Computer Entertainment and Media Technology book series (ISCEMT)


This chapter describes the applications for systems which measure and respond to emotions as they manifest in the human brain. The most likely end use in a video-game scenario would, as you might expect having read previous chapters addressing some background to this topic, be emotionally-congruent sound-tracking. In the future, the system could be adapted to musical structures input by users in order to foster opportunities for further musical creativity; facilitating music-specific gameplay. The long-term motivation is to allow non-linear modification of musical feature sequences in response to real time affective interaction, measured through autonomic means (specifically, biophysiological measurement).


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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  1. 1.Digital Creativity LabsUniversity of YorkYorkUK

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