A Spinal Column Exergame for Occupational Health Purposes

  • Sergio Valdivia
  • Robin Blanco
  • Alvaro UribeEmail author
  • Lina Penuela
  • David Rojas
  • Bill Kapralos
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10653)


Sedentary, bad posture, and repetitive movements are the leading cause of several health problems, including spinal column pain, which, can lead to work absenteeism, deterioration of the quality of life, and surgery in extreme cases. Physical activity and exercise can reduce the risk of spinal column problems, and pain. However, sustaining healthy habits, such as exercising, requires motivation and engagement. Exergames are becoming more relevant thanks in part to the use of wearable technologies that provide compelling, engaging, and motivating experiences that can help improve health care. In this work, we present the development of a spinal column occupational health exergame and a study on engagement with two motion tracking technologies, a Microsoft Kinect V2 sensor, and an inertial measurement device. Results indicate, that the inertial measurement unit performs better than Microsoft’s Kinect V2, but the game was perceived as more engaging using Microsoft’s Kinect V2.


Exergame Posture tracking 3DUI 



The authors would like to thank Universidad Militar Nueva Granada for funding Project ING-2377.


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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Sergio Valdivia
    • 1
  • Robin Blanco
    • 1
  • Alvaro Uribe
    • 3
    Email author
  • Lina Penuela
    • 1
  • David Rojas
    • 2
  • Bill Kapralos
    • 3
  1. 1.Universidad Militar Nueva GranadaBogotaColombia
  2. 2.The Wilson CentreTorontoCanada
  3. 3.University of Ontario Institute of TechnologyOshawaCanada

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