A Spinal Column Exergame for Occupational Health Purposes
Sedentary, bad posture, and repetitive movements are the leading cause of several health problems, including spinal column pain, which, can lead to work absenteeism, deterioration of the quality of life, and surgery in extreme cases. Physical activity and exercise can reduce the risk of spinal column problems, and pain. However, sustaining healthy habits, such as exercising, requires motivation and engagement. Exergames are becoming more relevant thanks in part to the use of wearable technologies that provide compelling, engaging, and motivating experiences that can help improve health care. In this work, we present the development of a spinal column occupational health exergame and a study on engagement with two motion tracking technologies, a Microsoft Kinect V2 sensor, and an inertial measurement device. Results indicate, that the inertial measurement unit performs better than Microsoft’s Kinect V2, but the game was perceived as more engaging using Microsoft’s Kinect V2.
KeywordsExergame Posture tracking 3DUI
The authors would like to thank Universidad Militar Nueva Granada for funding Project ING-2377.
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