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Prosodiya – A Mobile Game for German Dyslexic Children

  • Heiko Holz
  • Katharina Brandelik
  • Jochen Brandelik
  • Benedikt Beuttler
  • Alexandra Kirsch
  • Jürgen Heller
  • Detmar Meurers
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10653)

Abstract

Approximately 4–10% of the German population suffers from developmental dyslexia. The learning disorder afffects educational, personal, and social development of children in a negative way. Mobile serious games have the potential to support dyslexic primary-school children in addition to school support and learning therapy. We propose such a mobile serious game called “Prosodiya”, with the help of which dyslexic children can improve their reading and writing performance. Prosodiya includes innovative and evidence-based interventions that focus on improving the awareness of linguistic features related to syllable stress. We report the results of a pilot study of a preliminary version of the game. Results indicate that the children enjoyed playing the game, that their motivation was maintained, and that they wanted more levels.

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  1. 1.LEAD Graduate School & Research NetworkEberhard Karls Unviersität TübingenTübingenGermany
  2. 2.Tübinger Institut für Lerntherapie GmbHTübingenGermany
  3. 3.Department of PsychologyEberhard Karls Unviersität TübingenTübingenGermany
  4. 4.Department of Computer ScienceEberhard Karls Unviersität TübingenTübingenGermany
  5. 5.Department of LinguisticsEberhard Karls Unviersität TübingenTübingenGermany

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