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Exploring Context-Aware Activities to Enhance the Learning Experience

Part of the Lecture Notes in Computer Science book series (LNISA,volume 10653)


Mobile geolocation applications have been growing in popularity in the last decade. The ability to run a service on a mobile device that provides facts or recreational information to users opens up new opportunities to create engaging learning contexts. However, the potential of such services has not been fully exploited within educational settings, as compiling functional, student-friendly, context-aware learning journeys required advanced programming skills. The authors discuss this challenge and present tools that facilitate the construction of gamified learning paths, which integrate context-aware activities and minigames as motivational drivers for learning. The paper reports on the user testing feedback obtained in workshop settings.


  • Authoring tools
  • Learning path
  • STEM
  • Minigames
  • Beacons
  • QR codes
  • GPS
  • Learning experiences

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  • DOI: 10.1007/978-3-319-71940-5_22
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This research is partially funded under the Horizon 2020 Framework Program of the European Union, BEACONING – Grant Agreement 68676 and by Unitatea Executiva pentru Finantarea Invatamantului Superior, a Cercetarii, Dezvoltarii si Inovarii (UEFISCDI) in Romania, Contract no. 19/2014 (DESiG).

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Correspondence to Jannicke Baalsrud Hauge .

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Hauge, J.B. et al. (2017). Exploring Context-Aware Activities to Enhance the Learning Experience. In: Dias, J., Santos, P., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2017. Lecture Notes in Computer Science(), vol 10653. Springer, Cham.

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