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Building a Game to Build Competencies

  • Esther KuindersmaEmail author
  • Jelke van der Pal
  • Jaap van den Herik
  • Aske Plaat
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10653)

Abstract

Positive developments in aviation, such as the increased safety of air travel, advanced automation and more efficient pilot training courses, may negatively influence the pilots’ abilities to handle unknown and unexpected situations. Pilots of the older generation often have experience with manually flying multiple types of aircraft and handling all kinds of incidents. In contrast, the future generation of pilots will not be given the chance to gain the experiences in practice. Consequently, they may not have the competencies needed to handle critical situations. This paper describes how we set about designing a serious game for the acquisition of the essential competencies for critical situations. The game offers meaningful events, which match situations that pilots can face someday. The events trigger and reinforce the competencies of situational awareness, workload management, and application of procedures.

Keywords

Serious games Zero-fidelity simulation Aviation Competencies Critical situations Meaningful events 

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Esther Kuindersma
    • 1
    Email author
  • Jelke van der Pal
    • 1
  • Jaap van den Herik
    • 2
  • Aske Plaat
    • 2
  1. 1.Netherlands Aerospace Centre (NLR)AmsterdamThe Netherlands
  2. 2.Leiden Institute of Advanced Computer ScienceLeiden UniversityLeidenThe Netherlands

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