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Design Patterns for Augmented Reality Learning Games

  • Felix Emmerich
  • Roland KlemkeEmail author
  • Thomas Hummes
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10653)

Abstract

Augmented Reality (AR) is expected to receive a major uptake with the recent availability of high quality wearable AR devices such as Microsoft’s Hololens. However, the design of interaction with AR applications and games is still a field of experimentation and upcoming innovations in sensor technology provide new ways. With this paper, we aim to provide a step towards the structured use of design patterns for sensor-based AR games, which can also inform general application development in the field of AR.

Keywords

Augmented reality Game-design patterns Interaction patterns Learning games 

Notes

Acknowledgments

Parts of this work were supported by the European Commission under the Horizon 2020 Programme under grant agreement No 687669 (WEKIT).

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  1. 1.Faculty of GamedesignMediadesign HochschuleDüsseldorfGermany
  2. 2.Welten InstituteOpen University of the NetherlandsHeerlenNetherlands

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