Experiencing the Presence of Historical Stories with Location-Based Augmented Reality

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10690)

Abstract

In the SPIRIT research project, a location-based Augmented Reality (AR) storytelling application has been developed with the goal to support the imagination of lively historical events at places of cultural significance. We describe a showcase scenario and report on its quantitative and qualitative evaluation, conducted at the Saalburg Roman fort, an outdoor museum site near Bad Homburg in Germany. 107 random voluntary visitors were observed using the app, before filling questionnaires that were then analyzed with SPSS. Specifics of the app include a novel interaction pattern that uses positioning sensors of mobile devices and image recognition to trigger content, featuring transparent videos as ghost-like overlays on the camera image of the environment. Results presented in this paper show that in general, the app was effective and fun to use. Further, there have been differences in the experience of presence concerning the AR representation, as well as in the comprehension and appreciation of the story’s content. Concluding, we discuss influencing parameters on the results and draft hypotheses for future work.

Keywords

Interactive storytelling User experience evaluation Location-based storytelling Augmented Reality Interaction design 

Notes

Acknowledgements

This work has been funded (in part) by the Federal Ministry of Education and Research (BMBF) in Germany (03FH035PA3). We thank all project members for their support (see [23] for videos and personal credits). Special thanks go to students in Media Management at the RheinMain University of Applied Sciences, who conducted the inquiries.

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Ulrike Spierling
    • 1
  • Peter Winzer
    • 1
  • Erik Massarczyk
    • 1
  1. 1.Hochschule RheinMainWiesbadenGermany

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