Skip to main content

Plans Versus Situated Actions in Immersive Storytelling Practices

  • Conference paper
  • First Online:
Interactive Storytelling (ICIDS 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10690))

Included in the following conference series:

  • 4306 Accesses

Abstract

While much research on immersive storytelling practices is focused on outcomes and audience experiences, much less attention has hitherto been given to research on the relationship of such outcomes and experiences to the design process. In this paper, we introduce the distinction between two modes of design to the domain of immersive storytelling: ‘plans’ and ‘situated actions’. In a small comparative case study, we investigate how these two modes of design affect the creative outcomes of the design process of immersive stories and their reception. The case study reveals important relations between the method chosen to design an immersive story and aspects of the outcomes of such design processes, which emphasizes the importance of the mode of design in creating immersive stories.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    https://www.cultuurnachtbreda.nl.

References

  1. Ryan, M.: Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity. John Hopkins University Press, Baltimore (2015)

    Google Scholar 

  2. Rose, F.: The Art of Immersion. How the Digital Generation is Remaking Hollywood, Madison Avenue and the Way we tell Stories. W.W. Norton & Company, New York (2011)

    Google Scholar 

  3. Newton, K.: The storyteller’s guide to the Virtual Reality audience. https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497. Accessed 22 Jul 2017

  4. Suchman, L.: Plans and Situated Actions: The Problem of Human-Machine Interaction. Xerox Corporation, Palo Alto (1987)

    Google Scholar 

  5. Simonsen, J., Svabo, C., Strandvad, S., Samson, K., Hertzum, M., Hansen, O. (eds.): Situated Design Methods. MIT Press, Cambridge (2014)

    Google Scholar 

  6. Kristiansen, E.: Alternate reality games. In: Simonsen, J., Svabo, C., Strandvad, S., Samson, K., Hertzum, M., Hansen, O. (eds.) Situated Design Methods, pp. 241–258. MIT Press, Cambridge (2014)

    Google Scholar 

  7. Machon, J.: Immersive Theater: Intimacy and Immediacy in Contemporary Performance. Palgrave Macmillan, Basingstoke (2013)

    Book  Google Scholar 

  8. Dolan, D., Bye, K.: Four different types of stories in VR. http://voicesofvr.com/292-the-four-different-types-of-stories-in-vr/. Accessed 22 Jul 2017

  9. Long, B., Schenk, S.: The Digital Filmmaking Handbook, 4th edn. Cengage Learning, Boston (2012)

    Google Scholar 

  10. Koskinen, I., Zimmerman, J., Binder, T., Redstrom, J., Wensveen, S.: Design Research Through Practice: From the Lab, Field and Showroom. Elsevier, Waltham (2011)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Sarah Lugthart .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Lugthart, S., van Dartel, M., Quispel, A. (2017). Plans Versus Situated Actions in Immersive Storytelling Practices. In: Nunes, N., Oakley, I., Nisi, V. (eds) Interactive Storytelling. ICIDS 2017. Lecture Notes in Computer Science(), vol 10690. Springer, Cham. https://doi.org/10.1007/978-3-319-71027-3_4

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-71027-3_4

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-71026-6

  • Online ISBN: 978-3-319-71027-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics