Subject and Subjectivity: A Conversational Game Using Possible Worlds

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10690)

Abstract

We present Subject and Subjectivity, an exploratory conversational game where players are tasked with matching their friends with the ideal bachelor. The system uses a modal logic approach to modeling the narrative, based upon Marie-Laure Ryan’s possible worlds model for narrative [1]. The dialogue occurs in real-time and consists of navigating each character’s multiple and often conflicting world views. The system allows flexible character authoring, demonstrated by having the demo be playable with either hand-authored or procedurally generated characters. The demo serves as an early experiment into the use of possible worlds logic for interactive storytelling and dialogue systems.

Keywords

Dialogue systems Possible worlds 

References

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Ben Kybartas
    • 1
  • Clark Verbrugge
    • 1
  • Jonathan Lessard
    • 2
  1. 1.McGill UniversityMontrealCanada
  2. 2.Concordia UniversityMontrealCanada

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