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Towards a Narrative-Based Game Environment for Simulating Business Decisions

  • Stanley Yu Galan
  • Michael Joshua Ramos
  • Aakov Dy
  • Yusin Kim
  • Ethel Ong
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10690)

Abstract

Case studies are narratives of a specific real-life or imagined situation. They are used as teaching tools to help students practice their critical decision-making skills. Interactive Storytelling has the potential to augment the case method for business education by allowing for the dynamic generation of new cases based on the player’s actions. Decisions made in previous cases will affect future ones, providing the player with a deeper and more meaningful learning experience. In this paper, we present our approach in building an interactive storytelling environment with case studies as its central theme, to teach students about ethical business practices. Preliminary evaluation with business experts as well as students, corroborated the value of combining story generation within a game to teach ethical business management, and showed its potential for expansion into a wider domain.

Keywords

Interactive storytelling Case studies Story generation Domain Knowledge Base 

References

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    The Law Dictionary 2012: What is ETHICAL ISSUE? definition of ETHICAL ISSUE (Blacks Law Dictionary), October 2012. http://thelawdictionary.org/ethical-issue/. Accessed 30 Aug 2017
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    Ong, E.: A commonsense knowledge base for generating children’s stories. In: Proceedings of the 2010 AAAI Fall Symposium Series on Common Sense Knowledge, pp. 82–87. AAAI Press (2010)Google Scholar
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    Liu, H., Singh, P.: ConceptNet - a practical commonsense reasoning tool-kit. BT Technol. J. 22(4), 211–226 (2004)CrossRefGoogle Scholar

Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  1. 1.De La Salle UniversityManilaPhilippines

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