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Evaluating User Experience in 360º Storytelling Through Analytics

Part of the Lecture Notes in Computer Science book series (LNISA,volume 10690)


A necessary component in the mass adoption of Virtual Reality (VR) is the creation of support tools to help creators develop and evaluate content. Emphasising the importance of User Experience (UX) in VR, analytics platforms are setup to understand participant’s behaviour, therefore helping for a better understanding of the medium. This paper reviews evaluation methods for VR concerned with observation of user behaviour, and how these are structured in analytics platforms. By surveying existing platforms, we look at how these platforms support the creation and evaluation of VR experiences and apply this knowledge to design a platform for the specific context of VR Storytelling.


  • Virtual Reality
  • VR analytics
  • Storytelling

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We wish to acknowledge the support of LARSyS (UID/EEA/50009/2013). The project has been developed as part of MITIExcell (M1420-01-0145-FEDER-000002). The author Paulo Bala wishes to acknowledge Fundação para a Ciência e a Tecnologia for supporting his research through the Ph.D. Grant PD/BD/128330/2017.

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Correspondence to Paulo Bala .

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Bala, P., Nisi, V., Nunes, N. (2017). Evaluating User Experience in 360º Storytelling Through Analytics. In: Nunes, N., Oakley, I., Nisi, V. (eds) Interactive Storytelling. ICIDS 2017. Lecture Notes in Computer Science(), vol 10690. Springer, Cham.

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  • Print ISBN: 978-3-319-71026-6

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