Effective Scenario Designs for Free-Text Interactive Fiction

  • Margaret Cychosz
  • Andrew S. Gordon
  • Obiageli Odimegwu
  • Olivia Connolly
  • Jenna Bellassai
  • Melissa Roemmele
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10690)

Abstract

Free-text interactive fiction allows players to narrate the actions of protagonists via natural language input, which are automatically directed to appropriate storyline outcomes using natural language processing techniques. We describe an authoring platform called the Data-driven Interactive Narrative Engine (DINE), which supports free-text interactive fiction by connecting player input to authored outcomes using unsupervised text classification techniques based on text corpus statistics. We hypothesize that the coherence of the interaction, as judged by the players of a DINE scenario, is dependent on specific design choices made by the author. We describe three empirical experiments with crowdsourced subjects to investigate how authoring choices impacted the coherence of the interaction, finding that scenario design and writing style can predict significant differences.

Notes

Acknowledgments

This material is based upon work supported by the National Science Foundation under Grant No. 1560426. The projects or efforts depicted were or are sponsored by the U.S. Army. The content or information presented does not necessarily reflect the position or the policy of the Government, and no official endorsement should be inferred.

References

  1. 1.
    Goodwin, T., Rink, B., Roberts, K., Harabagiu, S.: UTDHLT: COPACETIC system for choosing plausible alternatives. In: Proceedings of the 6th International Workshop on Semantic Evaluation (SemEval 2012), Montreal, Canada (2012)Google Scholar
  2. 2.
    Gordon, A., van Lent, M., van Velsen, M., Carpenter, P., Jhala, A.: Branching storylines in virtual reality environments for leadership development. In: Proceedings of the Sixteenth Innovative Applications of Artificial Intelligence Conference (IAAI-2004), San Jose, CA (2004)Google Scholar
  3. 3.
    Gordon, A.S., Bejan, C., Sagae, K.: Commonsense causal reasoning using millions of personal stories. In: Proceedings of the Twenty-Fifth Conference on Artificial Intelligence (AAAI-2011), San Francisco, CA (2011)Google Scholar
  4. 4.
    Luo, Z., Sha, Y., Zhu, K.Q., Hwang, S.W., Wang, Z.: Commonsense causal reasoning between short texts. In: 15th International Conference on Principles of Knowledge Representation and Reasoning (KR-2016), Cape Town, South Africa (2016)Google Scholar
  5. 5.
    Mateas, M., Stern, A.: Integrating plot, character and natural language processing in the interactive drama facade. In: Proceedings of Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany (2003)Google Scholar
  6. 6.
    Montfort, N.: Twisty Little Passages: An Approach to Interactive Fiction. MIT Press, Cambridge (2003)Google Scholar
  7. 7.
    Packard, E.: The Cave of Time. Bantum Books, New York (1979)Google Scholar
  8. 8.
    Rickel, J., Marsella, S., Gratch, J., Hill, R., Traum, D.R., Swartout, W.: Toward a new generation of virtual humans for interactive experiences. IEEE Intell. Syst. 17, 32–38 (2002)CrossRefGoogle Scholar
  9. 9.
    Roemmele, M., Bejan, C., Gordon, A.: Choice of plausible alternatives: an evaluation of commonsense causal reasoning. In: Proceedings of the AAAI Spring Symposium on Logical Formalizations of Commonsense Reasoning, Stanford University (2011)Google Scholar
  10. 10.
    Roemmele, M., Gordon, A.S.: Creative help: a story writing assistant. In: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (eds.) ICIDS 2015. LNCS, vol. 9445, pp. 81–92. Springer, Cham (2015).  https://doi.org/10.1007/978-3-319-27036-4_8 CrossRefGoogle Scholar
  11. 11.
    Swanson, R., Gordon, A.S.: Say anything: using textual case-based reasoning to enable open-domain interactive storytelling. ACM Trans. Interact. Intell. Syst. 2(3), 16:1–16:35 (2012)CrossRefGoogle Scholar
  12. 12.
    Traum, D., et al.: New dimensions in testimony: digitally preserving a holocaust survivor’s interactive storytelling. In: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (eds.) ICIDS 2015. LNCS, vol. 9445, pp. 269–281. Springer, Cham (2015).  https://doi.org/10.1007/978-3-319-27036-4_26 CrossRefGoogle Scholar

Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Margaret Cychosz
    • 1
  • Andrew S. Gordon
    • 2
  • Obiageli Odimegwu
    • 2
  • Olivia Connolly
    • 2
  • Jenna Bellassai
    • 3
  • Melissa Roemmele
    • 2
  1. 1.University of CaliforniaBerkeleyUSA
  2. 2.University of Southern CaliforniaLos AngelesUSA
  3. 3.Oberlin CollegeOberlinUSA

Personalised recommendations