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Who Are You? Voice-Over Perspective in Surround Video

  • Mirjam Vosmeer
  • Christian Roth
  • Hartmut Koenitz
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10690)

Abstract

With the renewed interest in VR, new questions arise for content creators, as existing cinematic practices cannot simply be transferred. In this paper, we describe two experiments investigating which voice-over perspective elicits the best sense of presence for viewers of cinematic VR content. For the first experiment different voice-over narrations in first, second and third person perspectives were added to a VR video. This test showed that viewers preferred the voice-over in second person perspective, as this provided them with the strongest sense of presence and a feeling of ‘being in the story’. In the second experiment, we used a short 360° documentary with a first person voice-over perspective, and compared it to a version of the same documentary with a second person voice-over, using a quantitative survey. In this experiment, however, no significant difference was found between the two groups of respondents. In our discussion, we explore several possible reasons that may have contributed to this outcome.

Keywords

User perspective Presence Cinematic VR Oculus rift Virtual reality Interactive narrative design Voice over 

Notes

Acknowledgements

This research project is funded by SiA RAAK – Nationaal Regieorgaan Praktijkgericht Onderzoek. Special thanks to the students at Medialab Amsterdam for creating the source material and conducting the experiments for our first study. We also want to thank IDFA DocLab and VPRO television for their kind cooperation in the second study.

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Mirjam Vosmeer
    • 1
  • Christian Roth
    • 2
  • Hartmut Koenitz
    • 2
  1. 1.Amsterdam University of Applied SciencesAmsterdamThe Netherlands
  2. 2.HKU University of the ArtsUtrechtThe Netherlands

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