Cinelabyrinth: The Pavilion of Forking Paths

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10690)

Abstract

An important and technologically innovative interactive cinema experience, Cinelabyrinth was a large-scale architectural pavilion built in the form of maze-like interconnecting screening rooms, affording its visitors a navigable, yet carefully structured, narrative environment. It was created in 1990 for the Osaka World Expo and was one of the last major projects of Radúz Činčera, whose most well-known work was the Kinoautomat of 1967. Despite the originality of Cinelabyrinth and the individual role it offered its users—audience members could physically navigate the branching structure without depending on any majority decision—the project has left little imprint on the academic literature. An analysis of the Cinelabyrinth’s design and function is presented so as to enable interactive filmmakers now benefitting from digital technology to better understand the potential of large-scale multiscreen non-linear narratives.

Keywords

Interactive cinema Branching structure Non-linear narrative Cinelabyrinth World Expo Radúz Činčera Kinoautomat 

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  1. 1.University of LiepājaLiepājaLatvia

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