Skip to main content

Creating Location-Based Augmented-Reality Games for Cultural Heritage

  • Conference paper
  • First Online:
Serious Games (JCSG 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10622))

Included in the following conference series:

Abstract

This half-day workshop is concerned with location-based AR games for cultural heritage. We explore location-based game mechanics and narrative structural techniques suitable for cultural heritage sites, as well as approaches to visuals and audio that can help create a feeling of immersion into the cultural content without losing a sense of presence in the cultural space. The workshop includes an introduction to, and hands-on tutorial with, the latest version of the Haunted Planet authoring tool, which allows such experiences to be created without programming skills. The workshop is intended to be of general interest, but is expected to be of particular interest to researchers and professionals from the cultural heritage industry and researchers in serious games for learning.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Adams, E.: Fundamentals of Game Design. New Riders, San Francisco (2010)

    Google Scholar 

  2. Ballagas, R., Kuntze, A., Walz, S.P.: Gaming tourism: lessons from evaluating rexplorer, a pervasive game for tourists. In: Indulska, J., Patterson, D.J., Rodden, T., Ott, M. (eds.) Pervasive 2008. LNCS, vol. 5013, pp. 244–261. Springer, Heidelberg (2008). https://doi.org/10.1007/978-3-540-79576-6_15

    Chapter  Google Scholar 

  3. Brown, E., Cairns, P.: A grounded investigation of game immersion. In: CHI 2004 Extended Abstracts on Human Factors in Computing Systems, CHI EA 2004, pp. 1297–1300, New York. ACM (2004)

    Google Scholar 

  4. Carrigy, T., Naliuka, K., Paterson, N., Haahr, M.: Design and evaluation of player experience of a location-based mobile game. In: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, pp. 92–101. ACM (2010)

    Google Scholar 

  5. Csikszentmihalyi, M.: The Psychology of the Optimal Experience. Harper Perennial, New York (1990)

    Google Scholar 

  6. Csikszentmihalyi, M.: Beyond Boredom and Anxiety. Jossey-Bass Publishers, San Francisco (1975)

    Google Scholar 

  7. Dow, S., Lee, J., Oezbek, C., Maclntyre, B., Bolter, J.D., Gandy, M.: Exploring spatial narratives and mixed reality experiences in Oakland Cemetery. In: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, pp. 51–60. ACM (2005)

    Google Scholar 

  8. Ermi, L., Mäyrä, F.: Fundamental components of the gameplay experience: analysing immersion. Worlds Play: Int. Perspect. Digit. Games Res. 37(2), 37–53 (2005)

    Google Scholar 

  9. International Society for Presence Research. Presence defined (2000)

    Google Scholar 

  10. Haahr, M.: Everting the holodeck. In: Koenitz, H., Ferri, G., Haahr, M., Sezen, D., Sezen, T.İ. (eds.) Interactive Digital Narrative: History, Theory and Practice, Chapter 14, pp. 211–226. Routledge, Abingdon (2015)

    Google Scholar 

  11. Haahr, M.: Literary play: locative game mechanics and narrative techniques for cultural heritage. In: Göbel, S., Ma, M., Baalsrud Hauge, J., Oliveira, M.F., Wiemeyer, J., Wendel, V. (eds.) JCSG 2015. LNCS, vol. 9090, pp. 114–119. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-19126-3_10

    Chapter  Google Scholar 

  12. Happe, D., Hamon, G.: Jumiéges 3D. Departement de la Seine-Maritime (2013)

    Google Scholar 

  13. Kretschmer, U., Coors, V., Spierling, U., Grasbon, D., Schneider, K., Rojas, I., Malaka, R.: Meeting the spirit of history. In: Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage, pp. 141–152. ACM (2001)

    Google Scholar 

  14. Lombardo, V., Damiano, R.: Storytelling on mobile devices for cultural heritage. New Rev. Hypermed. Multimed. 18(1–2), 11–35 (2012)

    Article  Google Scholar 

  15. Paterson, N., Naliuka, K., Jensen, S.K., Carrigy, T., Haahr, M., Conway, F.: Design, implementation and evaluation of audio for a location aware augmented reality game. In: Proceedings of the 3rd International Conference on Fun and Games, pp. 149–156. ACM (2010)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Mads Haahr .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Haahr, M. (2017). Creating Location-Based Augmented-Reality Games for Cultural Heritage. In: Alcañiz, M., Göbel, S., Ma, M., Fradinho Oliveira, M., Baalsrud Hauge, J., Marsh, T. (eds) Serious Games. JCSG 2017. Lecture Notes in Computer Science(), vol 10622. Springer, Cham. https://doi.org/10.1007/978-3-319-70111-0_29

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-70111-0_29

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-70110-3

  • Online ISBN: 978-3-319-70111-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics