Advertisement

Using the Design Thinking Cycle to Tell the Story of Innovative Learning Spaces

  • Heather Tillberg-Webb
  • Ned Collier
Chapter

Abstract

The creation of innovative learning spaces, such as makerspaces, learning commons, and incubators, is a large-scale instructional design problem, which relies on design thinking and effective storytelling to facilitate project success from the start to finish. This qualitative research study analyzes four cases of innovative learning space design in four very different higher education contexts. We identify commonalities in the space design and in how the space connects to each institution from mission to outcomes. The design thinking cycle can assist in leveraging support for space that will transform the learning experience by unearthing the stories of transformation that serve as the powerful mechanism to move these projects forward.

Keywords

Design thinking Storytelling Space design Makerspace Learning common 

References

  1. Ambler, S. (2014). System use cases: An agile introduction. Retrieved May 31, 2016, from http://www.agilemodeling.com/artifacts/systemUseCase.htm
  2. Brooks, D. C. (2011). Space matters: The impact of formal learning environments on student learning. British Journal of Educational Technology, 42(5), 719–726.CrossRefGoogle Scholar
  3. Brown, T. (2009). Change by design: How design thinking transforms organizations and inspires innovation. New York: Harper Business.Google Scholar
  4. Creswell, J. W. (2012). Qualitative inquiry and research design: Choosing among five approaches. Thousand Oaks, CA: Sage.Google Scholar
  5. Dam, R. F., & Siang, T. Y. (2016). 5 stages in the design thinking process. Retrieved December 15, 2016, from https://www.interaction-design.org/literature/article/5-stages-in-the-design-thinking-process
  6. Dori, Y. J., & Belcher, J. (2005). How does technology-enabled active learning affect undergraduate students’ understanding of electromagnetism concepts? The Journal of the Learning Sciences, 14(2), 243–279.CrossRefGoogle Scholar
  7. Dougherty, D. (2013). The maker mindset. In M. Honey & D. Kanter (Eds.), Design, make, play: Growing the next generation of STEM innovators (pp. 7–11). New York: Routledge.Google Scholar
  8. Foote, K., Knaub, A., Henderson, C., Dancy, M., & Beichner, R. J. (2016). Enabling and challenging factors in institutional reform: The case of SCALE-UP. Physical Review Physics Education Research, 12(1), 010103.CrossRefGoogle Scholar
  9. Forest, C. R., Moore, R. A., Jariwala, A. S., Fasse, B. B., Linsey, J., Newstetter, W., & Quintero, C. (2014). The invention studio: A university maker space and culture. Advances in Engineering Education, 4(2), 1–32Google Scholar
  10. Lincoln, Y. S., & Guba, E. G. (1985). Naturalistic inquiry (Vol. 75). Newbury Park, CA: Sage.Google Scholar
  11. Naiman, L. (2016). Design thinking as a strategy for innovation. Retrieved December 10, 2016, from http://www.creativityatwork.com/design-thinking-strategy-for-innovation/
  12. Nelson, H. G., & Stolterman, E. (2012). The design way: Intentional change in an unpredictable world. Cambridge, MA: The MIT Press.Google Scholar
  13. Kolb, A. Y., & Kolb, D. A. (2005). Learning styles and learning spaces: Enhancing experiential learning in higher education. Academy of Management Learning & Education, 4(2), 193–212.CrossRefGoogle Scholar
  14. Papert, S., & Harel, I. (1991). Situating constructionism. Constructionism, 36, 1–11.Google Scholar
  15. Plattner, H. (2010). An introduction to design thinking process guide. Stanford, CA: The Institute of Design at Stanford.Google Scholar
  16. Rao, S. (2014, October 6). Opt out or “weed out.” Retrieved May 31, 2016, from http://www.dukechronicle.com/article/2014/10/opt-out-or-weed-out
  17. Schmidt, N., & Kaufman, J. (2005). Learning commons: Bridging the academic and student affairs divide to enhance learning across campus. Research Strategies, 20(4), 242–256.CrossRefGoogle Scholar
  18. Shaw, D. (2012, February). Makey makey: Improvising tangible and nature-based user interfaces. In Proceedings of the sixth international conference on tangible, embedded and embodied interaction (pp. 367–370). ACM.Google Scholar
  19. Sheridan, K., Halverson, E. R., Litts, B., Brahms, L., Jacobs-Priebe, L., & Owens, T. (2014). Learning in the making: A comparative case study of three makerspaces. Harvard Educational Review, 84(4), 505–531.CrossRefGoogle Scholar
  20. Waloszek, G. (2012). Introduction to design thinking. Retrieved December 15, 2016, from https://experience.sap.com/skillup/introduction-to-design-thinking/
  21. Wilson, B. G. (1996). Constructivist learning environments: Case studies in instructional design. Englewood Cliffs, NJ: Educational Technology Publications.Google Scholar

Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  1. 1.Lesley UniversityCambridgeUSA
  2. 2.ICON ArchitectureBostonUSA

Personalised recommendations