Internet Gaming Disorder

  • Jeffrey N. RokkumEmail author
  • Jorge A. Blanco-Herrera
  • Manuela E. Faulhaber
  • Douglas A. Gentile


Internet Gaming Disorder (IGD) was recognized in the Diagnostic and Statistical Manual of Mental Disorders, 5th Edition (Diagnostic and statistical manual of mental disorders: DSM-5, American Psychiatric Association, Washington, DC, 2013) as a condition warranting further study. This chapter defines IGD as understood in the current literature.


Internet Gaming Disorder Gaming addiction IGD 


  1. 1.
    RTD. China’s Digital Detox. A life reboot for internet gaming addicts [Internet]. YouTube. YouTube; 2016.
  2. 2.
    Chuang Y-C. Massively multiplayer online role-playing game-induced seizures: a neglected health problem in internet addiction. Cyberpsychol Behav. 2006;9(4):451–6.CrossRefPubMedGoogle Scholar
  3. 3.
    Salmon A. CNN [Internet]. CNN. Cable News Network; 2010.
  4. 4. [Internet]. Chinese gamer dies after ‘marathon’ session—Games—Technology.
  5. 5.
    Sim T, Gentile DA, Bricolo F, Serpelloni G, Gulamoydeen F. A conceptual review of research on the pathological use of computers, video games, and the internet. Int J Ment Heal Addict. 2012;10(5):748–69.CrossRefGoogle Scholar
  6. 6.
    American Psychiatric Association. Diagnostic and statistical manual of mental disorders: DSM-5. Washington, DC: American Psychiatric Association; 2013.Google Scholar
  7. 7.
    Lemmens JS, Valkenburg PM, Gentile DA. The internet gaming disorder scale. Psychol Assess. 2015;27(2):567–82.CrossRefPubMedGoogle Scholar
  8. 8.
    Bioulac SCA, Arfi L, Bouvard MP. Attention deficit/hyperactivity disorder and video games: a comparative study of hyperactive and control children. Eur Psychiatry. 2008;23(2):134–41.CrossRefPubMedGoogle Scholar
  9. 9.
    Choo H, Gentile DA, Sim T, Li DD, Khoo A, Liau AK. Pathological video-gaming among Singaporean youth. Ann Acad Med Singapore. 2010;39(11):822–9.PubMedGoogle Scholar
  10. 10.
    Desai RA, Krishnan-Sarin S, Cavallo D, Potenza MN. Video-gaming among high school students: health correlates, gender differences, and problematic gaming. Pediatrics. 2010;126(6):e1414–24.CrossRefPubMedPubMedCentralGoogle Scholar
  11. 11.
    Fisher S. Identifying video game addiction in children and adolescents. Addict Behav. 1994;19(5):545–53.CrossRefPubMedGoogle Scholar
  12. 12.
    Salguero RAT, Morán RMB. Measuring problem video game playing in adolescents. Addiction. 2002;97(12):1601–6.CrossRefGoogle Scholar
  13. 13.
    Thomas N, Martin FH. Video-arcade game, computer game and internet activities of Australian students: participation habits and prevalence of addiction. Aust J Psychol. 2010;62(2):59–66.CrossRefGoogle Scholar
  14. 14.
    Ko C-H, Liu G-C, Hsiao S, Yen J-Y, Yang M-J, Lin W-C, et al. Brain activities associated with gaming urge of online gaming addiction. J Psychiatr Res. 2009;43(7):739–47.CrossRefPubMedGoogle Scholar
  15. 15.
    Groves C, Gentile D, Tapscott R, Lynch P. Testing the predictive validity and construct of pathological video game use. Behav Sci. 2015;5(4):602–25.CrossRefPubMedPubMedCentralGoogle Scholar
  16. 16.
    Han DH, Hwang JW, Renshaw PF. Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with internet video game addiction. Exp Clin Psychopharmacol. 2010;18(4):297–304.CrossRefPubMedGoogle Scholar
  17. 17.
    Gentile D. Pathological video-game use among youth ages 8 to 18: a National Study. Psychol Sci. 2009;20(5):594–602.CrossRefPubMedGoogle Scholar
  18. 18.
    Wan C-S, Chiou W-B. Psychological motives and online games addiction: a test of flow theory and humanistic needs theory for Taiwanese adolescents. Cyberpsychol Behav. 2006;9(3):317–24.CrossRefPubMedGoogle Scholar
  19. 19.
    Granic I, Lobel A, Engels RC. The benefits of playing video games. Am Psychol. 2014;69(1):66.CrossRefPubMedGoogle Scholar
  20. 20.
    Wang L, Zhu S. Online game addiction among university students. 2011. [Master’s thesis]. Available from DiVA—Academic Archive Online database.Google Scholar
  21. 21.
    Wan C-S, Chiou W-B. Why are adolescents addicted to online gaming? An interview study in Taiwan. Cyberpsychol Behav. 2006;9(6):762–6.CrossRefPubMedGoogle Scholar
  22. 22.
    Cole H, Griffiths MD. Social interactions in massively multiplayer online role-playing gamers. Cyberpsychol Behav. 2007;10(4):575–83.CrossRefPubMedGoogle Scholar
  23. 23.
    Peng W, Liu M. Online gaming dependency: a preliminary study in China. Cyberpsychol Behav Soc Netw. 2010;13(3):329–33.CrossRefPubMedGoogle Scholar
  24. 24.
    Hilgard J, Engelhardt CR, Bartholow BD. Individual differences in motives, preferences, and pathology in video games: the gaming attitudes, motives, and experiences scales (GAMES). Front Psychol. 2013;4:608.CrossRefPubMedPubMedCentralGoogle Scholar
  25. 25.
    Gentile DA, Choo H, Liau A, Sim T, Li D, Fung D, et al. Pathological video game use among youths: a two-year longitudinal study. Pediatrics. 2011;127(2).Google Scholar
  26. 26.
    Lam LT, Peng ZW. Effect of pathological use of the internet on adolescent mental health: a prospective study. Arch Pediatr Adolesc Med. 2010;164(10):901–6.CrossRefPubMedGoogle Scholar
  27. 27.
    Li D, Liau A, Khoo A. Examining the influence of actual-ideal self-discrepancies, depression, and escapism, on pathological gaming among massively multiplayer online adolescent gamers. Cyberpsychol Behav Soc Netw. 2011;14(9):535–9.CrossRefPubMedGoogle Scholar
  28. 28.
    King DL, Delfabbro PH. Internet gaming disorder treatment: a review of definitions of diagnosis and treatment outcome. J Clin Psychol. 2014;70(10):42–55.Google Scholar
  29. 29.
    Winkler A, Dörsing B, Rief W, Shen Y, Glombiewski JA. Treatment of internet addiction: a meta-analysis. Clin Psychol Rev. 2013;33(2):317–29.CrossRefPubMedGoogle Scholar
  30. 30.
    Young KS. Cognitive behavior therapy with internet addicts: treatment outcomes and implications. Cyberpsychol Behav. 2007;10(5):671–9.CrossRefPubMedGoogle Scholar
  31. 31.
    Petry NM, O’brien CP. Internet gaming disorder and the DSM-5. Addiction. 2013;108(7):1186–7.CrossRefPubMedGoogle Scholar
  32. 32.
    Davis RA, Flett GL, Besser A. Validation of a new scale for measuring problematic internet use: implications for pre-employment screening. Cyberpsychol Behav. 2002;5(4):331–45.CrossRefPubMedGoogle Scholar
  33. 33.
    Yau YH, Crowley MJ, Mayes LC, Potenza MN. Are internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults. Minerva Psichiatr. 2012;53(3):153–70.PubMedPubMedCentralGoogle Scholar

Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  • Jeffrey N. Rokkum
    • 1
    Email author
  • Jorge A. Blanco-Herrera
    • 1
  • Manuela E. Faulhaber
    • 1
  • Douglas A. Gentile
    • 1
  1. 1.Iowa State UniversityAmesUSA

Personalised recommendations