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Funology 2 pp 555-561 | Cite as

Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction

  • Stephan WensveenEmail author
  • Kees Overbeeke
Chapter
Part of the Human–Computer Interaction Series book series (HCIS)

Abstract

To strive for the incorporation of fun in product use is to design for engaging experiences. In order to do this we should respect all human skills in human-product interaction. So while most current electronic products appeal to cognitive skills, we believe that a person’s perceptual-motor and emotional skills should be taken into account as well. One way of opening up such an experience is to allow people to use their natural expressive powers by permitting them to use their perceptual-motor skills. Most current products do not tap into these skills because their functionality is accessible in just one way, and often a very poor way indeed.

References

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  2. Laurillard D (1993) Rethinking university teaching: a framework for the effective use of educational technology. Routledge, LondonGoogle Scholar
  3. Wensveen SAG, Overbeeke CJ, Djajadiningrat JP (2002) Push me, shove me and I show you how you feel. Recognising mood from emotionally rich interaction. In: Macdonald N (ed) Proceedings of DIS2002, London, 25–28 June 2002, pp 335–340Google Scholar

Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Eindhoven University of TechnologyEindhovenThe Netherlands

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