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Designing Engaging Experiences with Children and Artists

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Funology 2

Part of the book series: Human–Computer Interaction Series ((HCIS))

Abstract

Product (and service) designers have long been concerned with the user’s direct experience of their offerings, with ease-of-use often the primary design goal. However, we believe that the indirect experiences evoked by a product are at least as important to many users. For example, a comfortable bicycle seat is valued by most cyclists but the fun of speeding through the open country with good friends is more likely to motivate the purchase of a bicycle in the first place.

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Correspondence to Richard Hull .

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Hull, R., Reid, J. (2018). Designing Engaging Experiences with Children and Artists. In: Blythe, M., Monk, A. (eds) Funology 2. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-68213-6_30

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  • DOI: https://doi.org/10.1007/978-3-319-68213-6_30

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-68212-9

  • Online ISBN: 978-3-319-68213-6

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