Abstract
For many of us, the notion of ‘fun’ conjures up visions of experiences that are amusing, pleasant, entertaining, playful—perhaps even frivolous. Rides, games, shows and perhaps even the experience of visiting an art gallery can embody these senses of fun, providing amusing and momentary distractions from the toils of life. And yet, such experiences often have a darker side to them. Thrill rides such as roller coasters may be scary and physically demanding. Games routinely involve us in pretending to commit unspeakable acts such as butchering others. And the works we encounter in theatres and galleries may challenge, confront and even outrage us. So perhaps fun is not so frivolous after all? Maybe fun inevitably encompasses a ‘dark side’ as a vital, even necessary, part of the entertainment.
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Notes
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http://www.blasttheory.co.uk/projects/ulrike-and-eamon-compliant/ (verified 14th July 2017).
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Acknowledgements
This research was funded by the Engineering and Physical Sciences Research Council through the Living With Digital Ubiquity (EP/M000877/1) and From Human Data to Personal Experience (EP/M02315X/1) projects.
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Benford, S. et al. (2018). Discomfort—The Dark Side of Fun. In: Blythe, M., Monk, A. (eds) Funology 2. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-68213-6_13
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