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New Atlantis: Audio Experimentation in a Shared Online World

  • Peter Sinclair
  • Roland Cahen
  • Jonathan Tanant
  • Peter Gena
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10525)

Abstract

Computer games and virtual worlds are “traditionally” visually orientated, and their audio dimension often secondary. In this paper we will describe New Atlantis a virtual world that aims to put sound first. We will describe the motivation, the history and the development of this Franco-American project and the serendipitous use made of the distance between partner structures. We explain the overall architecture of the world and discuss the reasons for certain key structural choices. New Atlantis’ first aim is to provide a platform for audio-graphic design and practice, for students as well as artists and researchers, engaged in higher education art or media curricula. We describe the integration of student’s productions through workshops and exchanges and discuss and the first public presentations of NA that took place from January 2016. Finally we will unfold perspectives for future research and the further uses of New Atlantis.

Keywords

Audiographic creation Audio for virtual environments Sound spatialisation Networked music 

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Peter Sinclair
    • 1
  • Roland Cahen
    • 2
  • Jonathan Tanant
    • 3
  • Peter Gena
    • 4
  1. 1.Ecole Superieur d’Art d’Aix. Locus Sonus Research UnityAix-en-ProvenceFrance
  2. 2.Ecole Nationale Superiere de Creation Industrielle (ENSCI les ateliers)ParisFrance
  3. 3.Independant Software Engineer, Jon Lab.TillyFrance
  4. 4.School of the Arts Institute Chicago (SAIC)ChicagoUSA

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