Skip to main content

Virtual Reality in Education: New Ways to Learn

  • Conference paper
  • First Online:

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 756))

Abstract

The paper presents new ways of education using virtual reality, new challenges for educators and new models to use it in the practice. Authors worked on the virtual reality to be used for learning a history subject. Empirical research on the learning process effectiveness will be presented and a model for use of virtual reality will be suggested. The overview of the existing practices and researches and conclusions on the topic will be provided.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Biocca, F., Levy, M.R.: Communication in the Age of Virtual Reality. L. Erlbaum Associates Inc., Hillsdale (1995). ISBN 0-8058-1550-3

    Google Scholar 

  2. Shavinina, L.V.: The Routledge International Handbook of Innovation Education. Routledge, Abingdon (2013). ISBN 978-0-415-68221-3

    Google Scholar 

  3. Bower, M., Howe, C., McCredie, N., Robinson, A., Grover, D.: Augmented Reality in education - cases, places and potentials. Educ. Media Int. 51(1), 1–15 (2014). doi:10.1080/09523987.2014.889400

    Article  Google Scholar 

  4. Kurilovas, E.: Evaluation of quality and personalisation of VR/AR/MR learning systems. Behav. Inf. Technol. 35(11), 998–1007 (2016)

    Article  Google Scholar 

  5. Yuen, S.C.Y., Yaoyuneyong, G., Johnson, E.: Augmented reality: An overview and five directions for AR in education. J. Educ. Technol. Dev. Exch. 4(1), 119–140 (2011)

    Google Scholar 

  6. Fowler, C.: Virtual reality and learning: Where is the pedagogy? Br. J. Edu. Technol. 46(2), 412–422 (2015)

    Article  Google Scholar 

  7. Carrozzino, M., Bergamasco, M.: Beyond virtual museums: Experiencing immersive virtual reality in real museums. J. Cult. Herit. 11(4), 452–458 (2010)

    Article  Google Scholar 

  8. Velev, D., Zlateva, P.: Virtual reality challenges in education and training. Int. J. Learn. Teaching 3(1) (2017)

    Google Scholar 

  9. Zhang, X., Jiang, S., de Pablos, P.O., Lytras, M.D., Sun, Y.: How virtual reality affects perceived learning effectiveness: a task–technology fit perspective. Behav. Inf. Technol. 36(5), 548–556 (2017). ISSN: 1362-3001

    Article  Google Scholar 

  10. Abulrub, A.H.G., Attridge, A.N., Williams, M.A.: Virtual reality in engineering education: The future of creative learning. In: IEEE Global Engineering Education Conference (EDUCON) – Learning Environments and Ecosystems in Engineering Education, pp. 751–757 (2011)

    Google Scholar 

  11. Merchant, Z., Goetz, E.T., Cifuentes, L., Keeney-Kennicutt, W., Davis, T.J.: Effectiveness of virtual reality-based instruction on students‘ learning outcomes in K-12 and higher education: A meta-analysis. Comput. Educ. 70, 29–40 (2014)

    Article  Google Scholar 

  12. Lee, E.A.-L., Wong, K.W., Fung, C.C.: How does desktop virtual reality enhance learning outcomes? A structural equation modeling approach. Comput. Educ. 44(4), 1424–1442 (2010)

    Google Scholar 

  13. Farra, S., Miller, E., Timm, N., Schafer, J.: Improved training for disasters using 3-D virtual reality simulation. West. J. Nurs. Res. 35(5), 655–671 (2013)

    Article  Google Scholar 

  14. Lorenz, D., Armbruster, W., Hoffmann, H., Pattar, A., Schmidt, D., Volk, T., Kubulus, D.: A new age of mass casualty education? The InSitu project: realistic training in virtual reality environments. Anaesthesis 65(9), 703–709 (2016)

    Article  Google Scholar 

  15. Choi, D.H., Dailey-Hebert, A., Estes, J.S.: Emerging Tools and Applications of Virtual Reality in Education. IGI Global, Hershey, 360pp. (2016)

    Google Scholar 

  16. Olasky, J., Sankaranarayanan, G., Seymour, N.E., Magee, J.H., Enquobahrie, A., Lin, M.C., Aggarwal, R., Brunt, L.M., Schwaitzberg, S.D., Cao, C.G.L., De, S., Jones, D.B.: Identifying opportunities for virtual reality simulation in surgical education: A review of the proceedings from the innovation, design, and emerging alliances in surgery (IDEAS) conference: VR surgery. Surg. Innov. 22(5), 514–521 (2015)

    Article  Google Scholar 

  17. Palter, V.N., Grantcharov, T.P.: Individualized deliberate practice on virtual reality sinylator improves technical performance of surgical novices in the operating room: a randomized controlled trial. Ann. Surg. 259(3), 443–448 (2014)

    Article  Google Scholar 

  18. Jacobsen, M.E., Andersen, M.J., Hansen, C., Konge, L.: Testing basic competency in knee arthroscopy using a virtual reality simulator: exploring validity and reliability. J. Bone Joint Surg. 97(9), 775–781 (2015)

    Article  Google Scholar 

  19. Parmar, D., Babu, S.V., Lin, L., Jörg, S., D’Souza, N., Leonard, A.E., Daily, S.B.: Can embodied interaction and virtual peer customization in a virtual programming environment enhance computational thinking?. In: Research on Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT), pp. 1–2 (2016)

    Google Scholar 

  20. Lindgren, R., Tscholl, M., Wang, Sh, Johnson, E.: Enhancing learning and engagement through embodied interaction within a mixed reality simulation. Comput. Educ. 95, 174–187 (2016)

    Article  Google Scholar 

  21. Hew, K.F., Cheung, W.S.: Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research. Br. J. Edu. Technol. 41(1), 33–35 (2010)

    Article  Google Scholar 

  22. Lee, E.A.-L., Wong, K.W.: Learning with desktop virtual reality: Low spatial ability learners are more positively affected. Comput. Educ. 79, 49–58 (2014)

    Article  Google Scholar 

  23. Lee, K.: Augmented Reality in Education and Training. Tech Trends 56(2), 13–21 (2012)

    Article  Google Scholar 

  24. Bacca, J., Baldiris, S., Fabregat, R., Graf, S., Kinshuk, : Augmented reality trends in education: a systematic review of research and applications. Educ. Technol. Soc. 17(4), 133–149 (2014)

    Google Scholar 

  25. Radu, I.: Augmented reality in education: a meta-review and cross-media analysis. Pers. Ubiquit. Comput. 18(6), 1533–1543 (2014)

    Article  Google Scholar 

  26. Kesim, M., Ozarslan, Y.: Augmented reality in education: current technologies and the potential for education. Procedia Soc. Behav. Sci. 47, 297–302 (2012)

    Article  Google Scholar 

  27. Blum, T., Kleeberger, V., Bichlmeier, C., Navab, N.: Miracle: An augmented reality magic mirror system for anatomy education. In: Virtual Reality Short Papers and Posters (VRW) (2012). ISSN: 2375–5334

    Google Scholar 

  28. Nagata, J.J., Giner, J.R.G.-B., Martinez-Abad, F.: Virtual heritage of the territory: design and implementation of educational resources in augmented reality and mobile pedestrian navigation. IEEE Revita Iberoamericana de Tecnologias del Aprendizaje 11(1), 41–46 (2016)

    Google Scholar 

  29. Psotka, J.: Educational games and virtual reality as disruptive technologies. Educ. Technol. Soc. 16(2), 69–80 (2013)

    Google Scholar 

  30. Strulle, A., Psotka, J.: Educational games and virtual reality. In: Leadership in Science and Technology, pp. 24–832 (2012)

    Google Scholar 

  31. Meltzoff, A., Kuhl, P.K., Movellan, J., Sejnowski, T.J.: Foundations for a new science of learning. Science 325, 284–288 (2009)

    Article  Google Scholar 

  32. Cheng, A., Yang, L., Andersen, E.: Teaching language and culture with a virtual reality game. In: CHI 2017 (2017). http://dx.doi.org/10.1145/3025453.3025857

  33. Kaufmann, H., Schmalstieg, D., Wagner, M.: Construct3D: a virtual reality application for mathematics and geometry education. Educ. Inf. Technol. 5(4), 263–276 (2000)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Tomas Blazauskas .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Cite this paper

Blazauskas, T., Maskeliunas, R., Bartkute, R., Kersiene, V., Jurkeviciute, I., Dubosas, M. (2017). Virtual Reality in Education: New Ways to Learn. In: Damaševičius, R., Mikašytė, V. (eds) Information and Software Technologies. ICIST 2017. Communications in Computer and Information Science, vol 756. Springer, Cham. https://doi.org/10.1007/978-3-319-67642-5_38

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-67642-5_38

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-67641-8

  • Online ISBN: 978-3-319-67642-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics