A Crisis Management Serious Game for Responding Extreme Weather Event

  • Jaziar Radianti
  • Mattias N. Tronslien
  • Max Emil Moland
  • Christian A. Kulmus
  • Kristoffer K. Thomassen
Conference paper
Part of the Lecture Notes in Business Information Processing book series (LNBIP, volume 301)

Abstract

Managing crisis with limited resources through a serious game is deemed as one of the ways of training and can be regarded as an alternative to the table-top exercise. This paper presents the so-called “Operasjon Tyrsdal” serious game, inspired by a real case of extreme weather that hit the west coast of Norway. This reference case is used to add realism to the game. The game is designed for a single player, while the mechanics are framed in such way that the player should deal with limited resources, and elevated event pressure over time to manage. Beside applying an iterative Scrum method with seven Sprint cycles, we combined the development work with desk research and involvement of testers, including crisis responders. The resulted game has expected features and behaviors, game(ful), but allow the player to learn through “After Action” report that logs all player’s decisions, intended for trigger discussions.

Keywords

Game development Extreme weather Resource management game Serious game 3D game Training Crisis management 

Notes

Acknowledgments

The authors are grateful to Kjetil Raeen for the feedback and advice on this work, especially on the game design’s point of view.

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Jaziar Radianti
    • 1
  • Mattias N. Tronslien
    • 2
  • Max Emil Moland
    • 2
  • Christian A. Kulmus
    • 2
  • Kristoffer K. Thomassen
    • 2
  1. 1.Centre for Integrated Emergency Management, Department of ICTUniversity of AgderGrimstadNorway
  2. 2.Westerdals Oslo School of Arts, Communication and TechnologyOsloNorway

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