Abstract
This article presents the importance of complementary technological tools in the student education and analyzes the impact on mathematics learning of students in fourth grade based on motivation and performance variables involved in each process of instruction conducted in the classroom with the implementation of the interactive tool Kinect Park developed by the authors.
The analysis of the students behaviour in their interaction with the educational tool will make it possible to assess the importance of the inclusion of IT in the classroom which for a long time have been guided by traditional methodologies.
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Villamizar Franco, E.L., Salazar Ortega, M.A., Martínez Rodriguez, F. (2017). Achievement and Motivation Analysis in Mathematics for Elementary Students with the Interactive Tool Kinect Park. In: Figueroa-García, J., López-Santana, E., Villa-Ramírez, J., Ferro-Escobar, R. (eds) Applied Computer Sciences in Engineering. WEA 2017. Communications in Computer and Information Science, vol 742. Springer, Cham. https://doi.org/10.1007/978-3-319-66963-2_56
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DOI: https://doi.org/10.1007/978-3-319-66963-2_56
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