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DanceDanceThumb: Tablet App for Rehabilitation for Carpal Tunnel Syndrome

  • Takuro Watanabe
  • Yuta Sugiura
  • Natsuki Miyata
  • Koji Fujita
  • Akimoto Nimura
  • Maki Sugimoto
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10507)

Abstract

We propose a tablet app that aids in rehabilitation for carpal tunnel syndrome. Patients play a game on a tablet PC in which they catch animal characters displayed on the screen with their thumb. In addition, we developed a system that records patient rehabilitation logs from the tablet and sends them to the cloud, where doctors can observe a patient’s condition remotely.

Keywords

Rehabilitation Carpal tunnel syndrome Gamification 

Notes

Acknowledgements

This work was supported by JSPS KAKENHI Grant Numbers JP26700017 and JP16H01741.

References

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    Kadomura, A., Matsuda, A., Rekimoto, J.: CASPER: A Haptic Enhanced Telepresence Exercise System for Elderly People. In Proceedings of the AH 2016. ACM, Article 2, 8 pages. Conference 2016. LNCS, vol. 9999, pp. 1–13. Springer, Heidelberg (2016)Google Scholar
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    Montfort Your Personal Checkup. http://www.mon4t.com/

Copyright information

© IFIP International Federation for Information Processing 2017

Authors and Affiliations

  • Takuro Watanabe
    • 1
  • Yuta Sugiura
    • 1
  • Natsuki Miyata
    • 2
  • Koji Fujita
    • 3
  • Akimoto Nimura
    • 3
  • Maki Sugimoto
    • 1
  1. 1.Keio UniversityKohoku, YokohamaJapan
  2. 2.National Institute of Advanced Industrial Science and TechnologyKotoJapan
  3. 3.Tokyo Medical and Dental UniversityBunkyoJapan

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