Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading Fluency

  • Toshiaki Takita
  • Kazuhisa Akimoto
  • Junichi Hoshino
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10507)

Abstract

Reading aloud is an important study method of acquiring information and building knowledge from text. This article proposes an objective and automatable method that evaluates fluency of children’s reading by reflecting the evaluation by those who are experienced in book reading (to children), and presents the outcomes of building an automatic evaluation system on the fluency of reading with that method.

Keywords

Read aloud training Gamification Evaluation of oral reading fluency 

References

  1. 1.
    Reutzel, D.R., Hollingsworth, P.M.: Effects of fluency training on second grader’s reading comprehension. J. Educ. Res. 86(6), 325–331 (1993)CrossRefGoogle Scholar
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    Stayter, F.Z., Allington, R.L.: Fluency and the understanding of texts. Theor. Into Pract. 30(3), 143–148 (1991)CrossRefGoogle Scholar
  3. 3.
    Takita, T., Nakadai, H., Hoshino, J.: Fluency of reading reading by children automatic evaluation index. Inf. Process. Soc. Jpn 57(3) (2016)Google Scholar

Copyright information

© IFIP International Federation for Information Processing 2017

Authors and Affiliations

  • Toshiaki Takita
    • 1
  • Kazuhisa Akimoto
    • 1
  • Junichi Hoshino
    • 1
  1. 1.Graduate School of Systems and Information EngineeringUniversity of TsukubaTsukuba-shiJapan

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