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Design and Evaluation of a Cybersecurity Awareness Training Game

  • Duy Huynh
  • Phuc Luong
  • Hiroyuki Iida
  • Razvan Beuran
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10507)

Abstract

Serious games are becoming more popular because they provide an opportunity for learning in a natural environment. Although many concepts included in cybersecurity awareness training are universal, many forms of training fail because they are based on rote learning and do not require users to think about security concepts. The main objective of this study is to design a candidate cybersecurity awareness training tool which provides an environment for helping users to understand security concepts while playing a game. To reach our goal, we applied a newly developed model, which is Activity Theory-based Model of Serious Games (ATMSG), to design our own game. According to the design, we implemented a game demo and assessed its gameplay. The results indicated that the story gameplay can help players improve their understanding of cybersecurity problems and resolutions.

Keywords

Serious game Sybersecurity Game design Activity theory ATMSG 

Notes

Acknowledgments

The authors wish to thank the anonymous referees for their constructive comments that helped to improve the article considerably, and the group of students who participated in the survey of this study.

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Copyright information

© IFIP International Federation for Information Processing 2017

Authors and Affiliations

  1. 1.School of Information ScienceJapan Advanced Institute of Science and TechnologyNomiJapan

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