Skip to main content

Designing for Creativity in Interdisciplinary Learning Experiences

  • Chapter
  • First Online:
Educational Technology to Improve Quality and Access on a Global Scale

Abstract

In theory, a quality education involves multiple facets, including but not limited to content knowledge and twenty-first century skill development such as creativity. Applications for creative projects in classrooms take many forms, from solar system dioramas in elementary science to poetry writing in secondary language arts. However, the emphasis on creativity and its development typically falls to art teachers and art education programs. The emergence of makerspaces and other approaches to project-based learning and problem-based learning, learning environments serve as examples of practical applications for creative, interdisciplinary learning experiences. Exploring ways in which educators design, develop, and implement creativity-based learning experiences and promote innovative design reveals recommended practices and suggestions for both classroom assessment and research to evaluate adoption and outcomes.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Aljughaiman, A., & Mowrer-Reynolds, E. (2005). Teachers’ conceptions of creativity and creative students. Journal of Creative Behavior, 39(1), 17–34. https://doi.org/10.1002/j.2162-6057.2005.tb01247.x.

    Article  Google Scholar 

  • Beghetto, R. A., & Kaufman, J. C. (2007). Toward a broader conception of creativity: A case for “mini-c” creativity. Psychology of Aesthetics, Creativity, and the Arts, 1(2), 73–79. https://doi.org/10.1037/1931-3896.1.2.73.

    Article  Google Scholar 

  • Beghetto, R. A., & Plucker, J. A. (2006). The relationship among schooling, learning, and creativity: “All roads lead to creativity” or “You can’t get there from here”? In J. C. Kaufman & J. Baer (Eds.), Creativity and reason in cognitive development (pp. 316–332). New York, NY: Cambridge University Press.

    Chapter  Google Scholar 

  • Berry, R. Q. I., Bull, G., Browning, C., Thomas, C. D., Starkweather, K., & Aylor, J. H. (2010). Preliminary considerations regarding use of digital fabrication to incorporate engineering design principles in elementary mathematics education. Contemporary Issues in Technology and Teacher Education, 10(2), 167. Retrieved from http://www.citejournal.org/vol10/iss2/editorial/article1.cfm.

  • Bolden, D. S., Harries, T. V., & Newton, D. P. (2010). Pre-service primary teachers’ conceptions of creativity in mathematics. Educational Studies in Mathematics, 73(2), 143–157. http://doi.org/10.1007/s10649-009-9207-z.

    Article  Google Scholar 

  • Buck Institute for Education. (n.d.). Rubrics. Retrieved from http://bie.org/objects/cat/rubrics.

  • Buck Institute for Education. (2015). Gold standard PBL: Essential project design elements. Retrieved from http://www.bie.org/object/document/gold_standard_pbl_essential_project_design_elements.

  • Caper, R. (1996). Play, experimentation and creativity. International Journal of Psychoanalysis, 77(5), 859–869.

    Google Scholar 

  • Chávez, V., & Soep, E. (2005). Youth radio and the pedagogy of collegiality. Harvard Educational Review, 75(4), 409–434.

    Article  Google Scholar 

  • Deschryver, M. D., & Yadav, A. (2015). Creative and computational thinking in the context of new literacies: Working with teachers to scaffold complex technology-mediated approaches to teaching and learning. Journal of Technology and Teacher Education, 23(3), 411–431.

    Google Scholar 

  • Diakidoy, I.-A. N., & Phtiaka, H. (2002). Teachers’ beliefs about creativity. In S. P. Shohov (Ed.), Advances in psychology research (pp. 173–188). Hauppauge, NY: Nova Science.

    Google Scholar 

  • Eckhoff, A. (2011). Creativity in the early childhood classroom: Perspectives of preservice teachers. Journal of Early Childhood Teacher Education, 32, 240–255. http://doi.org/10.1080/10901027.2011.594486.

    Article  Google Scholar 

  • Friesen, S. (2013). Problem-based learning. In R. C. Richey (Ed.), Encyclopedia of terminology for educational communications and technology (pp. 246–248). New York, NY: Springer International Publishing.

    Google Scholar 

  • Halverson, E. R., Lowenhaupt, R., & Kalaitzidis, T. J. (2015). Towards a theory of distributed instruction in creative arts education. Journal of Technology and Teacher Education, 23(3), 357–385.

    Google Scholar 

  • Henriksen, D., Mishra, P., & Mehta, R. (2015). Novel, effective, whole: Toward a NEW framework for evaluations of creative products. Journal of Technology and Teacher Education, 23(3), 455–478.

    Google Scholar 

  • Homestead Weaving Studio. (2013). Kenya weaving project. Retrieved from http://www.homesteadweaver.com/kenya_weaving_project.htm.

  • Kaufman, J. C., Beghetto, R. A., & Dilley, A. (2016). Understanding creativity in the schools. In A. A. Lipnevich, F. Preckel, & R. D. Roberts (Eds.), Psychosocial skills and school systems (pp. 133–153). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-28606-8_6.

    Google Scholar 

  • Lahart, J. (2009, November 13). Tinkering makes comeback amid crisis. The Wall Street Journal. Retrieved from http://www.wsj.com/articles/SB125798004542744219.

  • Larmer, J. (2015, July). Project-based learning vs. problem-based learning vs. X-BL. Edutopia. Retrieved from https://www.edutopia.org/blog/pbl-vs-pbl-vs-xbl-john-larmer.

  • Lee, I. R., & Kemple, K. (2014). Preservice teachers’ personality traits and engagement in creative activities as predictors of their support for children’s creativity. Creativity Research Journal, 26(1), 82–94. http://doi.org/10.1080/10400419.2014.873668.

    Article  Google Scholar 

  • Mishra, P., & Deep-Play Research Group. (2012). Rethinking technology & creativity in the 21st century: Crayons are the future. TechTrends, 56(5), 13–16.

    Article  Google Scholar 

  • Mishra, P., Henriksen, D., & Deep-Play Research Group. (2013). A NEW approach to defining and measuring creativity: Rethinking technology & creativity in the 21st century. TechTrends, 57(5), 18–21. https://doi.org/10.1007/s11528-013-0655-z.

    Article  Google Scholar 

  • Partnership for 21st Century Skills. (2009). Assessment: A 21st Century Skills implementation guide. Retrieved from http://www.p21.org/storage/documents/p21-stateimp_assessment.pdf.

  • Partnership for 21st Century Skills. (2011). Framework for 21st century learning. Washington, DC: Author. Retrieved from http://www.p21.org.

  • Plucker, J. A., & Makel, M. C. (2010). Assessment of creativity. In The Cambridge handbook of creativity (pp. 48–73). New York, NY: Cambridge University Press.

    Chapter  Google Scholar 

  • Root-Bernstein, R. S. (1996). The sciences and arts share a common creative aesthetic. In A. I. Tauber (Ed.), The elusive synthesis: Aesthetics and science. Boston, MA: Kluwer Academic Publishers.

    Google Scholar 

  • Root-Bernstein, R. S., & Root-Bernstein, M. M. (1999). Sparks of genius: The thirteen thinking tools of the world’s most creative people. New York, NY: Houghton-Mifflin.

    Google Scholar 

  • Rotherham, A. J., & Willingham, D. (2009). 21st century skills: The challenges ahead. Educational Leadership, 67(1), 16–21. https://doi.org/10.1145/1719292.1730970.

    Google Scholar 

  • Sefton-Green, J., & Sinker, R. (2000). Evaluating creativity: Making and learning by young people. New York, NY: Routledge Publishers.

    Google Scholar 

  • STEAM Education. (2014). Recycled Art – STEAM. Retrieved from https://steameducation.wordpress.com/2014/04/14/recycled-art-steam/.

  • The State Council The People’s Republic of China. (2015). Innovation and entrepreneurship bring economic vitality. Retrieved from http://english.gov.cn/premier/news/2015/08/11/content_281475165641181.htm.

  • Tillman, D. A., An, S. A., & Boren, R. L. (2015). Assessment of creativity in arts and STEM integrated pedagogy by pre-service elementary teachers. Journal of Technology and Teacher Education, 23(3), 301–327.

    Google Scholar 

  • U.S. Department of Education. (2016). CTE Makeover Challenge. Retrieved from http://www.ctemakeoverchallenge.com/challenge-details/challenge/.

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Tonia A. Dousay .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Association for Educational Communications and Technology (AECT)

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Dousay, T.A. (2018). Designing for Creativity in Interdisciplinary Learning Experiences. In: Persichitte, K., Suparman, A., Spector, M. (eds) Educational Technology to Improve Quality and Access on a Global Scale. Educational Communications and Technology: Issues and Innovations. Springer, Cham. https://doi.org/10.1007/978-3-319-66227-5_5

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-66227-5_5

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-66226-8

  • Online ISBN: 978-3-319-66227-5

  • eBook Packages: EducationEducation (R0)

Publish with us

Policies and ethics