Abstract
In theory, a quality education involves multiple facets, including but not limited to content knowledge and twenty-first century skill development such as creativity. Applications for creative projects in classrooms take many forms, from solar system dioramas in elementary science to poetry writing in secondary language arts. However, the emphasis on creativity and its development typically falls to art teachers and art education programs. The emergence of makerspaces and other approaches to project-based learning and problem-based learning, learning environments serve as examples of practical applications for creative, interdisciplinary learning experiences. Exploring ways in which educators design, develop, and implement creativity-based learning experiences and promote innovative design reveals recommended practices and suggestions for both classroom assessment and research to evaluate adoption and outcomes.
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Dousay, T.A. (2018). Designing for Creativity in Interdisciplinary Learning Experiences. In: Persichitte, K., Suparman, A., Spector, M. (eds) Educational Technology to Improve Quality and Access on a Global Scale. Educational Communications and Technology: Issues and Innovations. Springer, Cham. https://doi.org/10.1007/978-3-319-66227-5_5
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