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Creative Figures of Users

  • Annie Gentes
Chapter
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Part of the Design Research Foundations book series (DERF)

Abstract

In this chapter, the reader will follow the trail of the “user”. Many disciplines claim to best represent her: ergonomics and engineering research focus on the system made of humans and machines, aesthetics concentrates on the sensitive experience, media studies focus on audiences and spectators. Rather than trying to catch the reality of the user, the chapter shows that the design process relies on several “figures” of the user. These figures are poetic productions and “indirect representations” of user models that support the expansion of the design project beyond a mere replication of standard uses.

Keywords

ALLEN NEWELL Multidisciplinary Computer Information Society Technologies Advisory Group Game Design Conservatoire National Des Arts Et Métiers (CNAM) 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Annie Gentes
    • 1
  1. 1.Codesign Lab, I3Telecom ParisTechParisFrance

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