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Frontiers of Game AI Research

  • Georgios N. Yannakakis
  • Julian Togelius
Chapter

Abstract

In this final chapter of the book we discuss a number of long-term visionary goals of game AI, putting an emphasis on the generality of AI and the extensibility of its roles within games. In particular, in Section 7.1 we discuss our vision for general behavior for each one of the three main uses of AI in games. Play needs to become general; generators are required to have general generative capacities across games, content types, designers and players; models of players also need to showcase general modeling abilities.

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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  1. 1.Institute of Digital GamesUniversity of MaltaMsidaMalta
  2. 2.Department of Computer Science and EngineeringNew York UniversityBrooklynUSA

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