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Game AI Panorama

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Abstract

This chapter attempts to give a high-level overview of the field of game AI, with particular reference to how the different core research areas within this field inform and interact with each other, both actually and potentially. For that purpose we first identify the main research areas and their sub-areas within the game AI field. We then view and analyze the areas from three key perspectives: (1) the dominant AI method(s) used under each area; (2) the relation of each area with respect to the end (human) user; and (3) the placement of each area within a human-computer (playergame) interaction perspective.

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  • DOI: 10.1007/978-3-319-63519-4_6
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Correspondence to Georgios N. Yannakakis .

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Yannakakis, G.N., Togelius, J. (2018). Game AI Panorama. In: Artificial Intelligence and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-63519-4_6

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  • DOI: https://doi.org/10.1007/978-3-319-63519-4_6

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-63518-7

  • Online ISBN: 978-3-319-63519-4

  • eBook Packages: Computer ScienceComputer Science (R0)