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AI Methods

  • Georgios N. Yannakakis
  • Julian Togelius
Chapter

Abstract

This chapter presents a number of basic AI methods that are commonly used in games, and which will be discussed and referred to in the remainder of this book. These are methods that are frequently covered in introductory AI courses—if you have taken such a course, it should have exposed you to at least half of the methods in this chapter. It should also have prepared you for easily understanding the other methods covered in this chapter.

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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  1. 1.Institute of Digital GamesUniversity of MaltaMsidaMalta
  2. 2.Department of Computer Science and EngineeringNew York UniversityBrooklynUSA

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