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Abstract

The introduction provides a brief overview of the graphic novel medium, with specific emphasis on the pedagogical possibilities of multimodal literacy engagement, as well as key terminology and reading strategies that will serve as a primer for those readers who are interested in incorporating graphic novels into their English classroom for the first time. This chapter also contextualizes the collection with a short discussion of graphic novels as literature, their incorporation in education in general, and the unique benefits of using graphic narratives in teaching writing, rhetoric, and literary analysis. Finally, the introduction concludes with an overview of the collection’s organization and included chapters.

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Notes

  1. 1.

    GetGraphic.org ’s “Some Graphic Novel Basics” provides a quick and accessible overview of reading strategies and basic terminology, suitable for beginning graphic novel readers, while Scott McCloud’s classic Understanding Comics is the gold standard for a detailed and comprehensive introduction to the medium.

  2. 2.

    Egan’s story can be read in its entirety on the New Yorker’s website at http://www.newyorker.com/magazine/2012/06/04/black-box-2

Works Cited

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  • Burmark, Lynell. “Visual Literacy: What You Get Is What You See.” Teaching Visual Literacy: Using Comic Books, Graphic Novels, Anime, Cartoons, And More to Develop Comprehension and Thinking Skills, edited by Nancy Frey and Douglas Fisher, Corwin, 2008, pp. 5–25.

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  • Carter, James Bucky. “Introduction—Carving a Niche: Graphic Novels in the English Language Arts Classroom.” Building Literacy Connections with Graphic Novels, edited by James Bucky Carter, National Council of Teachers of English, 2007, pp. 1–25.

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  • Egan, Jennifer. “Black Box.” The New Yorker, 4 June and 11 June 2012, http://www.newyorker.com/magazine/2012/06/04/black-box-2

  • “Literature.” MerriamWebster.com, 2017. https://www.merriam-webster.com/dictionary/literature

  • McCloud, Scott. Understanding Comics. William Morrow, 1994. “Some Graphic Novel Basics.” GetGraphic.org, 2007, http://www.getgraphic.org/resources/HowtoReadaGraphicNovel.pdf

  • Weiner, Robert G. and Carrye Kay Syma. “Introduction.” Graphic Novels and Comics in the Classroom: Essays on the Educational Power of Sequential Art, edited by Robert G. Weiner and Carrye Kay Syma, McFarland, 2013, pp. 1–10.

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Burger, A. (2018). Introduction. In: Burger, A. (eds) Teaching Graphic Novels in the English Classroom. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-63459-3_1

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  • DOI: https://doi.org/10.1007/978-3-319-63459-3_1

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  • Publisher Name: Palgrave Macmillan, Cham

  • Print ISBN: 978-3-319-63458-6

  • Online ISBN: 978-3-319-63459-3

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