Abstract
The representation of content as a 3D mesh is a very emerging technology. These three-dimensional meshes can be a scan of objects, characters or 3D scenes. Mesh quality is a determining factor in treatment of effectiveness, accuracy of results and rendering quality. You can show users these 3D meshes with a texture on the 3D mesh surface. The estimated quality by an observer is a very complex task related to the complexity of the Human Visual System (HVS). In this paper we present the efficiency of perceptual quality metrics 3D meshes based on the human visual system.
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Elloumi, N., Loukil Hadj Kacem, H., Bouhlel, M.S. (2018). The Efficiency of Perceptual Quality Metrics 3D Meshes Based on the Human Visual System. In: Balas, V., Jain, L., Balas, M. (eds) Soft Computing Applications. SOFA 2016. Advances in Intelligent Systems and Computing, vol 633. Springer, Cham. https://doi.org/10.1007/978-3-319-62521-8_43
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DOI: https://doi.org/10.1007/978-3-319-62521-8_43
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