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User Behaviour Model for the Evaluation of Interactive Systems

  • Stefan HillmannEmail author
Chapter
  • 298 Downloads
Part of the T-Labs Series in Telecommunication Services book series (TLABS)

Abstract

In Sect.  2.6 research question \(Q_1\) has asked how interactivity patterns can be used in an automatic usability evaluation process. The current chapter addresses that question by three steps. First, Sect. 5.1 of this chapter describes a study in which technical-sociological methods have been used to reconstruct interactivity patterns from observed human computer interactions. Then, Sect. 5.2 will present the qualitative and quantitative results of a related empirical study. Typical sequences elementary actions can be used to identify interactivity patterns. Finally, Sect. 5.3 will show the integration of the insights from the user study into the automatic usability evaluation tool MeMo Workbench. A discussion of the presented methods and results complete this chapter.

Keywords

Simulate User Behavior MeMo Workbench Automating Usability Evaluation Identify Interaction Patterns Attribute-value Pairs (AVPs) 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  1. 1.Quality and Usability LabTechnische Universität BerlinBerlinGermany

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