Abstract
In our own lives, many of us have enjoyed playing as children with cute teddy bears , dolls, and/or other toys. When we began to read a language, illustrated stories often depicted cute, cuddly animals, people, and objects. Many people probably think they have a reasonably stable, inclusive understanding of what is cute, and what is not.
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Acknowledgements
The preceding chapter contains extensive abridged and merged text from three publications by one author, Marcus (together with the co-author Ma for one source), all published by Springer and used with permission of the publisher and the authors [Marcus (2015a, b), Marcus and Baradit (2015), Marcus and Xiaojuan (2016)].
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Marcus, A., Kurosu, M., Ma, X., Hashizume, A. (2017). Introduction. In: Cuteness Engineering. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-319-61961-3_1
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