Abstract
The upcoming availability of advanced Head Mounted Displays (HMDs) dedicated to the consumer market has lead to a great interest in the design and development of dedicated media, like e.g. immersive video games and movies. As a consequence, Virtual Reality is becoming more accessible to a wider audience, with a large number of potential applications and integrations with already existing smart technologies and devices. HMDs use stereoscopic visualization to enhance the sense of realism and immersivity in a virtual scene. However, a correct stereoscopic visualization requires an accurate consideration of different parameters related to the production and display stage. In this paper, we analyze the stereoscopic setup of a HMD, in order to highlight its main visualization characteristics in relation with the known issues and requirements of a correct stereoscopic visualization, and to establish some preliminary guidelines for an optimal creation of stereoscopic contents.
Keywords
- Head Mounted display
- Oculus Rift
- Stereoscopy
- Stereoscopic media production
- Stereo Window Violation
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Vismara, C., Granato, M., Ripamonti, L.A., Maggiorini, D., Gadia, D. (2017). Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display. In: Gaggi, O., Manzoni, P., Palazzi, C., Bujari, A., Marquez-Barja, J. (eds) Smart Objects and Technologies for Social Good. GOODTECHS 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 195. Springer, Cham. https://doi.org/10.1007/978-3-319-61949-1_29
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DOI: https://doi.org/10.1007/978-3-319-61949-1_29
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