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Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display

Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST,volume 195)

Abstract

The upcoming availability of advanced Head Mounted Displays (HMDs) dedicated to the consumer market has lead to a great interest in the design and development of dedicated media, like e.g. immersive video games and movies. As a consequence, Virtual Reality is becoming more accessible to a wider audience, with a large number of potential applications and integrations with already existing smart technologies and devices. HMDs use stereoscopic visualization to enhance the sense of realism and immersivity in a virtual scene. However, a correct stereoscopic visualization requires an accurate consideration of different parameters related to the production and display stage. In this paper, we analyze the stereoscopic setup of a HMD, in order to highlight its main visualization characteristics in relation with the known issues and requirements of a correct stereoscopic visualization, and to establish some preliminary guidelines for an optimal creation of stereoscopic contents.

Keywords

  • Head Mounted display
  • Oculus Rift
  • Stereoscopy
  • Stereoscopic media production
  • Stereo Window Violation

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Correspondence to Davide Gadia .

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Vismara, C., Granato, M., Ripamonti, L.A., Maggiorini, D., Gadia, D. (2017). Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display. In: Gaggi, O., Manzoni, P., Palazzi, C., Bujari, A., Marquez-Barja, J. (eds) Smart Objects and Technologies for Social Good. GOODTECHS 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 195. Springer, Cham. https://doi.org/10.1007/978-3-319-61949-1_29

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  • DOI: https://doi.org/10.1007/978-3-319-61949-1_29

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