Uncovering Gender and Problem Difficulty Effects in Learning with an Educational Game

  • Bruce McLaren
  • Rosta Farzan
  • Deanne Adams
  • Richard Mayer
  • Jodi Forlizzi
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10331)

Abstract

A prior study showed that middle school students who used the educational game Decimal Point achieved significantly higher gain scores on immediate and delayed posttests of decimal understanding than students who learned with a more conventional computer-based learning tool. This paper reports on new analyses of the data from that study, providing new insights into the benefits of the game. First, females benefited more than males from the game. Second, students in the game condition performed better on the more difficult intervention problems. This paper presents these new analyses and discusses why the educational game might have led to these results.

Keywords

Educational games Mathematics learning Educational data mining 

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Bruce McLaren
    • 1
  • Rosta Farzan
    • 2
  • Deanne Adams
    • 3
  • Richard Mayer
    • 4
  • Jodi Forlizzi
    • 1
  1. 1.Carnegie Mellon UniversityPittsburghUSA
  2. 2.University of PittsburghPittsburghUSA
  3. 3.University of Notre DameSouth BendUSA
  4. 4.University of California, Santa BarbaraSanta BarbaraUSA

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