Applications of Digital Media

  • Rae Earnshaw
Part of the SpringerBriefs in Computer Science book series (BRIEFSCOMPUTER)


There are a wide range of digital media applications such as digital images, digital photography, digital video, digital audio, computer games, multimedia production, animation, digital video film making, e-books, web pages, data, and databases. Media content is now created in digital form and can be repurposed across different media types such as DVD, Internet, or traditional print. This offers scope for different forms of interactive media, and advertising, and providing added value to consumers by providing dynamic links to other relevant information. This provides new value chains and ecosystems. This is turn affects social and cultural contexts, and interacts with them. The user as content creator, publisher, and broadcaster is challenging and changing the traditional roles of news media, publishers, and entertainment corporations. This in turn changes social and governmental structures and affects their power, influence, and cultural impact. A number of Case Studies illustrate how the applications are developed and implemented in practice.


User as creator Value chains Repurposing media content Digital heritage Online book publishing Interactive broadcasting Vlogs Disruptive technologies 

Further Reading

  1. Cunningham, S., Berry D., Earnshaw, R.A., Excell, P.S., Thompson, E.: Multi-disciplinary creativity and collaboration: utilizing crowd-accelerated innovation and the internet. In: Proceedings of International Conference on Cyberworlds, IEEE Computer Society, Washington, DC (2015). doi: 10.1109/CW.2015.29
  2. Earnshaw, R.A., Vince, J.A. (eds.): Intelligent Agents for Mobile and Virtual Media, pp. 195. Springer, London (2002) ISBN: 1-85233-5564. For more information see:
  3. Earnshaw, R.A., Vince, J.A. (eds.): Digital Content Creation, pp. 354. Springer, London. ISBN: 1-85233-379-0 (2001).
  4. Earnshaw, R.A., Magnenat-Thalmann, N., Terzopoulos, D., Thalmann, D.: Computer animation for virtual humans, IEEE Comput. Graph. Appl. IEEE Comput. Soc. 18(5), 20–23. (1998). doi:10.1109/MCG.1998.708557
  5. Earnshaw, R.A.: 3D and multimedia on the information superhighway. IEEE Comput. Graph. Appl. IEEE Comput. Soc. 17(2), 30–31 (1997). doi: 10.1109/MCG.1997.574673 CrossRefGoogle Scholar
  6. Earnshaw, R.A., Jones, H., Vince, J.A. (eds.): Virtual Reality Applications pp. 328. Academic, London. ISBN: 0-12-227755-4 (1995).
  7. Joslin, C., Molet, T., Magnenat-Thalmann, N., Esmerado, J., Thalmann, D.: Sharing attractions on the net with VPARK. IEEE Comput. Graph. Appl. IEEE Comput. Soc. 21(1), 61–71 (2001). doi: 10.1109/38.895134 CrossRefGoogle Scholar


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    Earnshaw, R.A., Robison D., Palmer I.J., Excell P.S.: Transformative interactions between media culture and digital content. In: Proceedings of International Conference on Internet Technologies and Applications, pp. 57–65 (2013). ISBN 978-0-946881-81-9Google Scholar
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Copyright information

© The Author(s) 2017

Authors and Affiliations

  • Rae Earnshaw
    • 1
    • 2
  1. 1.Centre for Visual Computing, Faculty of Engineering and InformaticsUniversity of BradfordBradfordUK
  2. 2.School of Creative ArtsWrexham Glyndŵr UniversityWrexhamUK

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