Abstract
User Interface (UI) design remains an open, wicked, complex and multi-faceted problem, owing to the ever increasing variability of design options resulting from multiple contexts of use, i.e., various end-users, heterogeneous devices and computing platforms, as well as their varying environments. Designing multiple UIs for multiple contexts of use inevitably requires an ever growing amount of time and resources that not all organizations are able to afford. Moreover, UI design choices stand on end-users’ needs elicitation, which are recognized to be difficult to evaluate precisely upfront and which require iterative design cycles. All this complex variability should be managed efficiently to maintain time and resources to an acceptable level. To address these challenges, this article proposes a variability management approach integrated into a UI rapid prototyping process, which involves the combination of Model-Driven Engineering, Software Product Lines and Interactive Genetic Algorithms.
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Acknowledgements
This work has been partially supported by the FNR CORE Project MoDEL C12/IS/3977071. The work of Jabier Martinez is funded by the AFR grant agreement 7898764. The work of Alfonso García Frey is partially co-funded by Yotako S.A. and the FNR Luxembourg under the AFR grant agreement 7859308. Special thanks to Alain Vagner for his contributions.
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Martinez, J. et al. (2017). Variability Management and Assessment for User Interface Design. In: Sottet, JS., García Frey, A., Vanderdonckt, J. (eds) Human Centered Software Product Lines. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-60947-8_3
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