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Immersiveness of News: How Croatian Students Experienced 360-Video News

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2017)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 10324))

Abstract

More and more media companies are experimenting with virtual reality (VR) news and at the same time new VR technology products are available and affordable to a wider audience. This paper examines the concept of immersiveness in journalism based on 360-video content, probing the main components that are prerequisites to an immersive experience: flow, cognitive absorption, and presence. The research was conducted using a questionnaire from the work of Jennett et al. (2008) which was adapted for 360-video news.

The main results from this initial phase of research showed that participants experienced two out of three main components for total immersion, but authors are drawing attention to the fact that VR content is a good way for engaging with news and triggering empathy.

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Correspondence to Mato Brautović .

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Brautović, M., John, R., Potrebica, M. (2017). Immersiveness of News: How Croatian Students Experienced 360-Video News. In: De Paolis, L., Bourdot, P., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2017. Lecture Notes in Computer Science(), vol 10324. Springer, Cham. https://doi.org/10.1007/978-3-319-60922-5_20

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  • DOI: https://doi.org/10.1007/978-3-319-60922-5_20

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60921-8

  • Online ISBN: 978-3-319-60922-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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