Abstract
More and more media companies are experimenting with virtual reality (VR) news and at the same time new VR technology products are available and affordable to a wider audience. This paper examines the concept of immersiveness in journalism based on 360-video content, probing the main components that are prerequisites to an immersive experience: flow, cognitive absorption, and presence. The research was conducted using a questionnaire from the work of Jennett et al. (2008) which was adapted for 360-video news.
The main results from this initial phase of research showed that participants experienced two out of three main components for total immersion, but authors are drawing attention to the fact that VR content is a good way for engaging with news and triggering empathy.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
The Interactive Advertising Bureau (IAB), Report: Is Virtual the New Reality? A Market Snapshot of VR Publishing and Monetisation (2016). https://www.iab.com/insights/virtual-reality/. Accessed 18 Dec 2016
Oxford Advanced Learner’s Dictionary. http://www.oxfordlearnersdictionaries.com/definition/english/immerse. Accessed 10 Jan 2017
Jennett, C., et al.: Measuring and defining the experience of immersion in games. Int. J. Hum.-Comput. Stud. 66, 641–661 (2008)
De la Peña, N., et al.: Immersive journalism: immersive virtual reality for the first-person experience of news. Presence 19, 291–301 (2010)
Owen et al.: Virtual Reality Journalism. Tow Centre for Digital Journalism, Columbia Journalism School. http://towcenter.org/research/virtual-reality-journalism/. Accessed 10 Jan 2017
Slater, M., Sanchez-Vives, M.V.: Enhancing our lives with immersive virtual reality. Front. Robot. AI 3, 1–47 (2016)
Doyle, P., Gelman, M., Gill, S.: Viewing the Future? Virtual Reality in Journalism. Knight Foundation. https://medium.com/viewing-the-future-virtual-reality-in-journalism. Accessed 5 Jan 2017
Nakamura, J., Csikszentmihályi, M.: Flow theory and research. In: Handbook of Positive Psychology, pp. 195–206. Oxford University Press (2001)
The Interactive Advertising Bureau (IAB), Report: Is Virtual the New Reality?: A Market Snapshot of VR Publishing and Monetisation (2016). https://www.iab.com/insights/virtual-reality/. Accessed 29 Dec 2016
Rasmussen, N.B.: 10 Great Examples of VR Media in Modern Journalism (2016). https://vrtodaymagazine.com/10-great-examples-of-vr-media-in-modern-journalism/. Accessed 10 January 2017
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this paper
Cite this paper
Brautović, M., John, R., Potrebica, M. (2017). Immersiveness of News: How Croatian Students Experienced 360-Video News. In: De Paolis, L., Bourdot, P., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2017. Lecture Notes in Computer Science(), vol 10324. Springer, Cham. https://doi.org/10.1007/978-3-319-60922-5_20
Download citation
DOI: https://doi.org/10.1007/978-3-319-60922-5_20
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-60921-8
Online ISBN: 978-3-319-60922-5
eBook Packages: Computer ScienceComputer Science (R0)